#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
f16mat2 v = f16mat2(f16vec2(0.0hf), f16vec2(0.0hf));