dawn-cmake/build_overrides
Stephen White 7cf3b28a87 GLSL writer: validate all entry points with glslang.
Generate and validate all entry points individually.
This is required since GLSL has separate shader files, and
can only have a single "main" entry point.

Bug: tint:1217
Change-Id: Ie5cb510aaef3b7c8a7573f5fa9446815284afecb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61920
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-14 14:39:36 +00:00
..
build.gni Remove obsolete GN config 2021-01-18 15:25:23 +00:00
glslang.gni GLSL writer: validate all entry points with glslang. 2021-10-14 14:39:36 +00:00
spirv_tools.gni Add support for SPIRV reading to BUILD.gn 2020-04-15 20:35:38 +00:00
tint.gni Add in basic BUILD.gn and additional DEPS 2020-04-08 20:40:25 +00:00