[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float4x3 v = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);