23 lines
444 B
WebGPU Shading Language
23 lines
444 B
WebGPU Shading Language
struct Interface {
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[[location(0), interpolate(flat)]]
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i : i32;
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[[location(1), interpolate(flat)]]
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u : u32;
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[[location(2), interpolate(flat)]]
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vi : vec4<i32>;
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[[location(3), interpolate(flat)]]
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vu : vec4<u32>;
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[[builtin(position)]]
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pos : vec4<f32>;
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};
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[[stage(vertex)]]
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fn vert_main() -> Interface {
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return Interface();
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}
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[[stage(fragment)]]
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fn frag_main(inputs : Interface) -> [[location(0)]] i32 {
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return inputs.i;
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}
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