dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-trunc-fract-always-zero/0-opt.wgsl

55 lines
1.3 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_7 : buf1;
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
fn main_1() {
var f : f32;
let x_35 : f32 = gl_FragCoord.y;
let x_37 : f32 = x_7.x_GLF_uniform_float_values[1];
f = fract(trunc(select(1.0, 0.100000001, (x_35 < x_37))));
let x_42 : f32 = f;
let x_44 : f32 = x_7.x_GLF_uniform_float_values[0];
if ((x_42 == x_44)) {
let x_50 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_53 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_56 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_59 : i32 = x_9.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_50), f32(x_53), f32(x_56), f32(x_59));
} else {
let x_63 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_64 : f32 = f32(x_63);
x_GLF_color = vec4<f32>(x_64, x_64, x_64, x_64);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}