dawn-cmake/test/tint/builtins/insertBits/scalar/u32.spvasm.expected.wgsl

18 lines
326 B
WebGPU Shading Language

fn f_1() {
var v : u32 = 0u;
var n : u32 = 0u;
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_14 : u32 = v;
let x_15 : u32 = n;
let x_16 : u32 = offset_1;
let x_17 : u32 = count;
let x_12 : u32 = insertBits(x_14, x_15, x_16, x_17);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn f() {
f_1();
}