40 lines
545 B
WebGPU Shading Language
40 lines
545 B
WebGPU Shading Language
struct Inner {
|
|
@size(16)
|
|
x : i32,
|
|
}
|
|
|
|
struct S {
|
|
a : vec3<i32>,
|
|
b : i32,
|
|
c : vec3<u32>,
|
|
d : u32,
|
|
e : vec3<f32>,
|
|
f : f32,
|
|
g : vec2<i32>,
|
|
h : vec2<i32>,
|
|
i : mat2x3<f32>,
|
|
j : mat3x2<f32>,
|
|
@align(16)
|
|
k : Inner,
|
|
@align(16)
|
|
l : array<Inner, 4>,
|
|
}
|
|
|
|
@binding(0) @group(0) var<uniform> s : S;
|
|
|
|
@stage(compute) @workgroup_size(1)
|
|
fn main() {
|
|
let a = s.a;
|
|
let b = s.b;
|
|
let c = s.c;
|
|
let d = s.d;
|
|
let e = s.e;
|
|
let f = s.f;
|
|
let g = s.g;
|
|
let h = s.h;
|
|
let i = s.i;
|
|
let j = s.j;
|
|
let k = s.k;
|
|
let l = s.l;
|
|
}
|