20 lines
366 B
WebGPU Shading Language
20 lines
366 B
WebGPU Shading Language
struct FragmentOutputs {
|
|
@location(0)
|
|
loc0 : i32,
|
|
@builtin(frag_depth)
|
|
frag_depth : f32,
|
|
@location(1)
|
|
loc1 : u32,
|
|
@location(2)
|
|
loc2 : f32,
|
|
@builtin(sample_mask)
|
|
sample_mask : u32,
|
|
@location(3)
|
|
loc3 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> FragmentOutputs {
|
|
return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0));
|
|
}
|