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Bug: dawn:642 Change-Id: Ie38dfe7286b51eb7f3ecd8902e5249321ff63c11 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44980 Auto-Submit: Brandon Jones <bajones@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
1243 lines
58 KiB
C++
1243 lines
58 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "common/Assert.h"
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#include "common/Constants.h"
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#include "common/Math.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/TestUtils.h"
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#include "utils/TextureFormatUtils.h"
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#include "utils/WGPUHelpers.h"
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// The helper struct to configure the copies between buffers and textures.
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struct CopyConfig {
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wgpu::TextureDescriptor textureDescriptor;
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wgpu::Extent3D copyExtent3D;
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wgpu::Origin3D copyOrigin3D = {0, 0, 0};
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uint32_t viewMipmapLevel = 0;
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uint32_t bufferOffset = 0;
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uint32_t bytesPerRowAlignment = kTextureBytesPerRowAlignment;
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uint32_t rowsPerImage = wgpu::kCopyStrideUndefined;
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};
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class CompressedTextureBCFormatTest : public DawnTest {
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protected:
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std::vector<const char*> GetRequiredExtensions() override {
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mIsBCFormatSupported = SupportsExtensions({"texture_compression_bc"});
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if (!mIsBCFormatSupported) {
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return {};
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}
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return {"texture_compression_bc"};
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}
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bool IsBCFormatSupported() const {
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return mIsBCFormatSupported;
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}
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// Compute the upload data for the copyConfig.
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std::vector<uint8_t> UploadData(const CopyConfig& copyConfig) {
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uint32_t copyWidthInBlock = copyConfig.copyExtent3D.width / kBCBlockWidthInTexels;
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uint32_t copyHeightInBlock = copyConfig.copyExtent3D.height / kBCBlockHeightInTexels;
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uint32_t copyBytesPerRow = 0;
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if (copyConfig.bytesPerRowAlignment != 0) {
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copyBytesPerRow = copyConfig.bytesPerRowAlignment;
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} else {
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copyBytesPerRow = copyWidthInBlock *
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utils::GetTexelBlockSizeInBytes(copyConfig.textureDescriptor.format);
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}
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uint32_t copyRowsPerImage = copyConfig.rowsPerImage;
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if (copyRowsPerImage == wgpu::kCopyStrideUndefined) {
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copyRowsPerImage = copyHeightInBlock;
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}
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uint32_t copyBytesPerImage = copyBytesPerRow * copyRowsPerImage;
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uint32_t uploadBufferSize =
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copyConfig.bufferOffset + copyBytesPerImage * copyConfig.copyExtent3D.depth;
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// Fill data with the pre-prepared one-block compressed texture data.
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std::vector<uint8_t> data(uploadBufferSize, 0);
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std::vector<uint8_t> oneBlockCompressedTextureData =
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GetOneBlockBCFormatTextureData(copyConfig.textureDescriptor.format);
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for (uint32_t layer = 0; layer < copyConfig.copyExtent3D.depth; ++layer) {
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for (uint32_t h = 0; h < copyHeightInBlock; ++h) {
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for (uint32_t w = 0; w < copyWidthInBlock; ++w) {
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uint32_t uploadBufferOffset = copyConfig.bufferOffset +
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copyBytesPerImage * layer + copyBytesPerRow * h +
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oneBlockCompressedTextureData.size() * w;
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std::memcpy(&data[uploadBufferOffset], oneBlockCompressedTextureData.data(),
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oneBlockCompressedTextureData.size() * sizeof(uint8_t));
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}
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}
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}
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return data;
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}
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// Copy the compressed texture data into the destination texture as is specified in copyConfig.
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void InitializeDataInCompressedTexture(wgpu::Texture bcCompressedTexture,
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const CopyConfig& copyConfig) {
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ASSERT(IsBCFormatSupported());
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std::vector<uint8_t> data = UploadData(copyConfig);
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// Copy texture data from a staging buffer to the destination texture.
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wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(device, data.data(), data.size(),
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wgpu::BufferUsage::CopySrc);
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wgpu::ImageCopyBuffer imageCopyBuffer =
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utils::CreateImageCopyBuffer(stagingBuffer, copyConfig.bufferOffset,
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copyConfig.bytesPerRowAlignment, copyConfig.rowsPerImage);
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wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(
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bcCompressedTexture, copyConfig.viewMipmapLevel, copyConfig.copyOrigin3D);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Config.copyExtent3D);
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wgpu::CommandBuffer copy = encoder.Finish();
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queue.Submit(1, ©);
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}
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// Create the bind group that includes a BC texture and a sampler.
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wgpu::BindGroup CreateBindGroupForTest(wgpu::BindGroupLayout bindGroupLayout,
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wgpu::Texture bcCompressedTexture,
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wgpu::TextureFormat bcFormat,
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uint32_t baseArrayLayer = 0,
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uint32_t baseMipLevel = 0) {
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ASSERT(IsBCFormatSupported());
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wgpu::SamplerDescriptor samplerDesc;
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samplerDesc.minFilter = wgpu::FilterMode::Nearest;
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samplerDesc.magFilter = wgpu::FilterMode::Nearest;
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wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
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wgpu::TextureViewDescriptor textureViewDescriptor;
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textureViewDescriptor.format = bcFormat;
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textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
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textureViewDescriptor.baseMipLevel = baseMipLevel;
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textureViewDescriptor.baseArrayLayer = baseArrayLayer;
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textureViewDescriptor.arrayLayerCount = 1;
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textureViewDescriptor.mipLevelCount = 1;
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wgpu::TextureView bcTextureView = bcCompressedTexture.CreateView(&textureViewDescriptor);
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return utils::MakeBindGroup(device, bindGroupLayout, {{0, sampler}, {1, bcTextureView}});
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}
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// Create a render pipeline for sampling from a BC texture and rendering into the render target.
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wgpu::RenderPipeline CreateRenderPipelineForTest() {
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ASSERT(IsBCFormatSupported());
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utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
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wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(position)]] var<out> Position : vec4<f32>;
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[[location(0)]] var<out> texCoord : vec2 <f32>;
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[[builtin(vertex_index)]] var<in> VertexIndex : u32;
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[[stage(vertex)]] fn main() -> void {
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const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2<f32>(-3.0, 1.0),
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vec2<f32>( 3.0, 1.0),
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vec2<f32>( 0.0, -2.0)
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);
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Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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texCoord = vec2<f32>(Position.x / 2.0, -Position.y / 2.0) + vec2<f32>(0.5, 0.5);
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return;
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})");
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[group(0), binding(0)]] var sampler0 : sampler;
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[[group(0), binding(1)]] var texture0 : texture_2d<f32>;
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[[location(0)]] var<in> texCoord : vec2<f32>;
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[[location(0)]] var<out> fragColor : vec4<f32>;
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[[stage(fragment)]] fn main() -> void {
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fragColor = textureSample(texture0, sampler0, texCoord);
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return;
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})");
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renderPipelineDescriptor.vertex.module = vsModule;
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renderPipelineDescriptor.cFragment.module = fsModule;
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renderPipelineDescriptor.cTargets[0].format = utils::BasicRenderPass::kDefaultColorFormat;
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return device.CreateRenderPipeline2(&renderPipelineDescriptor);
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}
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// Run the given render pipeline and bind group and verify the pixels in the render target.
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void VerifyCompressedTexturePixelValues(wgpu::RenderPipeline renderPipeline,
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wgpu::BindGroup bindGroup,
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const wgpu::Extent3D& renderTargetSize,
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const wgpu::Origin3D& expectedOrigin,
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const wgpu::Extent3D& expectedExtent,
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const std::vector<RGBA8>& expected) {
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ASSERT(IsBCFormatSupported());
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utils::BasicRenderPass renderPass =
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utils::CreateBasicRenderPass(device, renderTargetSize.width, renderTargetSize.height);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(renderPipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Draw(6);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, expectedOrigin.x,
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expectedOrigin.y, expectedExtent.width, expectedExtent.height, 0,
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0);
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}
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// Run the tests that copies pre-prepared BC format data into a BC texture and verifies if we
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// can render correctly with the pixel values sampled from the BC texture.
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void TestCopyRegionIntoBCFormatTextures(const CopyConfig& config) {
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ASSERT(IsBCFormatSupported());
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wgpu::Texture bcTexture = CreateTextureWithCompressedData(config);
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VerifyBCTexture(config, bcTexture);
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}
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void VerifyBCTexture(const CopyConfig& config, wgpu::Texture bcTexture) {
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wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
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wgpu::Extent3D virtualSizeAtLevel = GetVirtualSizeAtLevel(config);
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// The copy region may exceed the subresource size because of the required paddings for BC
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// blocks, so we should limit the size of the expectedData to make it match the real size
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// of the render target.
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wgpu::Extent3D noPaddingExtent3D = config.copyExtent3D;
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if (config.copyOrigin3D.x + config.copyExtent3D.width > virtualSizeAtLevel.width) {
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noPaddingExtent3D.width = virtualSizeAtLevel.width - config.copyOrigin3D.x;
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}
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if (config.copyOrigin3D.y + config.copyExtent3D.height > virtualSizeAtLevel.height) {
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noPaddingExtent3D.height = virtualSizeAtLevel.height - config.copyOrigin3D.y;
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}
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noPaddingExtent3D.depth = 1u;
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std::vector<RGBA8> expectedData =
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GetExpectedData(config.textureDescriptor.format, noPaddingExtent3D);
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wgpu::Origin3D firstLayerCopyOrigin = {config.copyOrigin3D.x, config.copyOrigin3D.y, 0};
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for (uint32_t layer = config.copyOrigin3D.z;
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layer < config.copyOrigin3D.z + config.copyExtent3D.depth; ++layer) {
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wgpu::BindGroup bindGroup = CreateBindGroupForTest(
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renderPipeline.GetBindGroupLayout(0), bcTexture, config.textureDescriptor.format,
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layer, config.viewMipmapLevel);
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VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, virtualSizeAtLevel,
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firstLayerCopyOrigin, noPaddingExtent3D,
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expectedData);
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}
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}
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// Create a texture and initialize it with the pre-prepared compressed texture data.
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wgpu::Texture CreateTextureWithCompressedData(CopyConfig config) {
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wgpu::Texture bcTexture = device.CreateTexture(&config.textureDescriptor);
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InitializeDataInCompressedTexture(bcTexture, config);
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return bcTexture;
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}
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// Record a texture-to-texture copy command into command encoder without finishing the encoding.
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void RecordTextureToTextureCopy(wgpu::CommandEncoder encoder,
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wgpu::Texture srcTexture,
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wgpu::Texture dstTexture,
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CopyConfig srcConfig,
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CopyConfig dstConfig) {
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wgpu::ImageCopyTexture imageCopyTextureSrc = utils::CreateImageCopyTexture(
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srcTexture, srcConfig.viewMipmapLevel, srcConfig.copyOrigin3D);
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wgpu::ImageCopyTexture imageCopyTextureDst = utils::CreateImageCopyTexture(
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dstTexture, dstConfig.viewMipmapLevel, dstConfig.copyOrigin3D);
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encoder.CopyTextureToTexture(&imageCopyTextureSrc, &imageCopyTextureDst,
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&dstConfig.copyExtent3D);
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}
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wgpu::Texture CreateTextureFromTexture(wgpu::Texture srcTexture,
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CopyConfig srcConfig,
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CopyConfig dstConfig) {
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wgpu::Texture dstTexture = device.CreateTexture(&dstConfig.textureDescriptor);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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RecordTextureToTextureCopy(encoder, srcTexture, dstTexture, srcConfig, dstConfig);
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wgpu::CommandBuffer copy = encoder.Finish();
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queue.Submit(1, ©);
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return dstTexture;
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}
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// Return the pre-prepared one-block BC texture data.
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static std::vector<uint8_t> GetOneBlockBCFormatTextureData(wgpu::TextureFormat bcFormat) {
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switch (bcFormat) {
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// The expected data represents 4x4 pixel images with the left side dark red and the
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// right side dark green. We specify the same compressed data in both sRGB and non-sRGB
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// tests, but the rendering result should be different because for sRGB formats, the
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// red, green, and blue components are converted from an sRGB color space to a linear
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// color space as part of filtering.
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case wgpu::TextureFormat::BC1RGBAUnorm:
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case wgpu::TextureFormat::BC1RGBAUnormSrgb:
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return {0x0, 0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50};
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case wgpu::TextureFormat::BC7RGBAUnorm:
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case wgpu::TextureFormat::BC7RGBAUnormSrgb:
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return {0x50, 0x18, 0xfc, 0xf, 0x0, 0x30, 0xe3, 0xe1,
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0xe1, 0xe1, 0xc1, 0xf, 0xfc, 0xc0, 0xf, 0xfc};
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// The expected data represents 4x4 pixel images with the left side dark red and the
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// right side dark green. The pixels in the left side of the block all have an alpha
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// value equal to 0x88. We specify the same compressed data in both sRGB and non-sRGB
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// tests, but the rendering result should be different because for sRGB formats, the
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// red, green, and blue components are converted from an sRGB color space to a linear
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// color space as part of filtering, and any alpha component is left unchanged.
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case wgpu::TextureFormat::BC2RGBAUnorm:
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case wgpu::TextureFormat::BC2RGBAUnormSrgb:
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return {0x88, 0xFF, 0x88, 0xFF, 0x88, 0xFF, 0x88, 0xFF,
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0x0, 0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50};
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case wgpu::TextureFormat::BC3RGBAUnorm:
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case wgpu::TextureFormat::BC3RGBAUnormSrgb:
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return {0x88, 0xFF, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24,
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0x0, 0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50};
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// The expected data represents 4x4 pixel images with the left side red and the
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// right side black.
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case wgpu::TextureFormat::BC4RSnorm:
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return {0x7F, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24};
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case wgpu::TextureFormat::BC4RUnorm:
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return {0xFF, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24};
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// The expected data represents 4x4 pixel images with the left side red and the right
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// side green and was encoded with DirectXTex from Microsoft.
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case wgpu::TextureFormat::BC5RGSnorm:
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return {0x7f, 0x81, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24,
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0x7f, 0x81, 0x9, 0x90, 0x0, 0x9, 0x90, 0x0};
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case wgpu::TextureFormat::BC5RGUnorm:
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return {0xff, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24,
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0xff, 0x0, 0x9, 0x90, 0x0, 0x9, 0x90, 0x0};
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case wgpu::TextureFormat::BC6HRGBFloat:
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return {0xe3, 0x1f, 0x0, 0x0, 0x0, 0xe0, 0x1f, 0x0,
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0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff};
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case wgpu::TextureFormat::BC6HRGBUfloat:
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return {0xe3, 0x3d, 0x0, 0x0, 0x0, 0xe0, 0x3d, 0x0,
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0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff};
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default:
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UNREACHABLE();
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return {};
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}
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}
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// Return the texture data that is decoded from the result of GetOneBlockBCFormatTextureData in
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// RGBA8 formats.
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static std::vector<RGBA8> GetExpectedData(wgpu::TextureFormat bcFormat,
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const wgpu::Extent3D& testRegion) {
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constexpr RGBA8 kDarkRed(198, 0, 0, 255);
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constexpr RGBA8 kDarkGreen(0, 207, 0, 255);
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constexpr RGBA8 kDarkRedSRGB(144, 0, 0, 255);
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constexpr RGBA8 kDarkGreenSRGB(0, 159, 0, 255);
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constexpr uint8_t kLeftAlpha = 0x88;
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constexpr uint8_t kRightAlpha = 0xFF;
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switch (bcFormat) {
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case wgpu::TextureFormat::BC1RGBAUnorm:
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case wgpu::TextureFormat::BC7RGBAUnorm:
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return FillExpectedData(testRegion, kDarkRed, kDarkGreen);
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case wgpu::TextureFormat::BC2RGBAUnorm:
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case wgpu::TextureFormat::BC3RGBAUnorm: {
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constexpr RGBA8 kLeftColor = RGBA8(kDarkRed.r, 0, 0, kLeftAlpha);
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constexpr RGBA8 kRightColor = RGBA8(0, kDarkGreen.g, 0, kRightAlpha);
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return FillExpectedData(testRegion, kLeftColor, kRightColor);
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}
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case wgpu::TextureFormat::BC1RGBAUnormSrgb:
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case wgpu::TextureFormat::BC7RGBAUnormSrgb:
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return FillExpectedData(testRegion, kDarkRedSRGB, kDarkGreenSRGB);
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case wgpu::TextureFormat::BC2RGBAUnormSrgb:
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case wgpu::TextureFormat::BC3RGBAUnormSrgb: {
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constexpr RGBA8 kLeftColor = RGBA8(kDarkRedSRGB.r, 0, 0, kLeftAlpha);
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constexpr RGBA8 kRightColor = RGBA8(0, kDarkGreenSRGB.g, 0, kRightAlpha);
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return FillExpectedData(testRegion, kLeftColor, kRightColor);
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}
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case wgpu::TextureFormat::BC4RSnorm:
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case wgpu::TextureFormat::BC4RUnorm:
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return FillExpectedData(testRegion, RGBA8::kRed, RGBA8::kBlack);
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case wgpu::TextureFormat::BC5RGSnorm:
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case wgpu::TextureFormat::BC5RGUnorm:
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case wgpu::TextureFormat::BC6HRGBFloat:
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case wgpu::TextureFormat::BC6HRGBUfloat:
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return FillExpectedData(testRegion, RGBA8::kRed, RGBA8::kGreen);
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default:
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UNREACHABLE();
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return {};
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}
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}
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static std::vector<RGBA8> FillExpectedData(const wgpu::Extent3D& testRegion,
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RGBA8 leftColorInBlock,
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RGBA8 rightColorInBlock) {
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ASSERT(testRegion.depth == 1);
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std::vector<RGBA8> expectedData(testRegion.width * testRegion.height, leftColorInBlock);
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for (uint32_t y = 0; y < testRegion.height; ++y) {
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for (uint32_t x = 0; x < testRegion.width; ++x) {
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if (x % kBCBlockWidthInTexels >= kBCBlockWidthInTexels / 2) {
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expectedData[testRegion.width * y + x] = rightColorInBlock;
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}
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}
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}
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return expectedData;
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}
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// Right now we only test 2D array textures with BC formats.
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// TODO(jiawei.shao@intel.com): support 1D/3D textures
|
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static wgpu::Extent3D GetVirtualSizeAtLevel(const CopyConfig& config) {
|
|
return {config.textureDescriptor.size.width >> config.viewMipmapLevel,
|
|
config.textureDescriptor.size.height >> config.viewMipmapLevel,
|
|
config.textureDescriptor.size.depth};
|
|
}
|
|
|
|
static wgpu::Extent3D GetPhysicalSizeAtLevel(const CopyConfig& config) {
|
|
wgpu::Extent3D sizeAtLevel = GetVirtualSizeAtLevel(config);
|
|
sizeAtLevel.width = (sizeAtLevel.width + kBCBlockWidthInTexels - 1) /
|
|
kBCBlockWidthInTexels * kBCBlockWidthInTexels;
|
|
sizeAtLevel.height = (sizeAtLevel.height + kBCBlockHeightInTexels - 1) /
|
|
kBCBlockHeightInTexels * kBCBlockHeightInTexels;
|
|
return sizeAtLevel;
|
|
}
|
|
|
|
// The block width and height in texels are 4 for all BC formats.
|
|
static constexpr uint32_t kBCBlockWidthInTexels = 4;
|
|
static constexpr uint32_t kBCBlockHeightInTexels = 4;
|
|
|
|
static constexpr wgpu::TextureUsage kDefaultBCFormatTextureUsage =
|
|
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst;
|
|
|
|
bool mIsBCFormatSupported = false;
|
|
};
|
|
|
|
// Test copying into the whole BC texture with 2x2 blocks and sampling from it.
|
|
TEST_P(CompressedTextureBCFormatTest, Basic) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {8, 8, 1};
|
|
config.copyExtent3D = config.textureDescriptor.size;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test copying into a sub-region of a texture with BC formats works correctly.
|
|
TEST_P(CompressedTextureBCFormatTest, CopyIntoSubRegion) {
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {8, 8, 1};
|
|
|
|
const wgpu::Origin3D kOrigin = {4, 4, 0};
|
|
const wgpu::Extent3D kExtent3D = {4, 4, 1};
|
|
config.copyOrigin3D = kOrigin;
|
|
config.copyExtent3D = kExtent3D;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test copying into the non-zero layer of a 2D array texture with BC formats works correctly.
|
|
TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
// This test uses glTextureView() which is not supported in OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {8, 8, 1};
|
|
config.copyExtent3D = config.textureDescriptor.size;
|
|
|
|
constexpr uint32_t kArrayLayerCount = 3;
|
|
config.textureDescriptor.size.depth = kArrayLayerCount;
|
|
config.copyOrigin3D.z = kArrayLayerCount - 1;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test copying into a non-zero mipmap level of a texture with BC texture formats.
|
|
TEST_P(CompressedTextureBCFormatTest, CopyBufferIntoNonZeroMipmapLevel) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
// This test uses glTextureView() which is not supported in OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {60, 60, 1};
|
|
|
|
constexpr uint32_t kMipmapLevelCount = 3;
|
|
config.textureDescriptor.mipLevelCount = kMipmapLevelCount;
|
|
config.viewMipmapLevel = kMipmapLevelCount - 1;
|
|
|
|
// The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
|
|
// required in the copies.
|
|
const wgpu::Extent3D textureSizeLevel0 = config.textureDescriptor.size;
|
|
const uint32_t kActualWidthAtLevel = textureSizeLevel0.width >> config.viewMipmapLevel;
|
|
const uint32_t kActualHeightAtLevel = textureSizeLevel0.height >> config.viewMipmapLevel;
|
|
ASSERT(kActualWidthAtLevel % kBCBlockWidthInTexels != 0);
|
|
ASSERT(kActualHeightAtLevel % kBCBlockHeightInTexels != 0);
|
|
|
|
const uint32_t kCopyWidthAtLevel = (kActualWidthAtLevel + kBCBlockWidthInTexels - 1) /
|
|
kBCBlockWidthInTexels * kBCBlockWidthInTexels;
|
|
const uint32_t kCopyHeightAtLevel = (kActualHeightAtLevel + kBCBlockHeightInTexels - 1) /
|
|
kBCBlockHeightInTexels * kBCBlockHeightInTexels;
|
|
|
|
config.copyExtent3D = {kCopyWidthAtLevel, kCopyHeightAtLevel, 1};
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test texture-to-texture whole-size copies with BC formats.
|
|
TEST_P(CompressedTextureBCFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipmapLevel) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
// This test uses glTextureView() which is not supported in OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
// TODO(cwallez@chromium.org): This consistently fails on with the 12th pixel being opaque black
|
|
// instead of opaque red on Win10 FYI Release (NVIDIA GeForce GTX 1660). See
|
|
// https://bugs.chromium.org/p/chromium/issues/detail?id=981393
|
|
DAWN_SKIP_TEST_IF(IsWindows() && IsVulkan() && IsNvidia());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.size = {60, 60, 1};
|
|
|
|
constexpr uint32_t kMipmapLevelCount = 3;
|
|
config.textureDescriptor.mipLevelCount = kMipmapLevelCount;
|
|
config.viewMipmapLevel = kMipmapLevelCount - 1;
|
|
|
|
// The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
|
|
// required in the copies.
|
|
const wgpu::Extent3D kVirtualSize = GetVirtualSizeAtLevel(config);
|
|
const wgpu::Extent3D kPhysicalSize = GetPhysicalSizeAtLevel(config);
|
|
ASSERT_NE(0u, kVirtualSize.width % kBCBlockWidthInTexels);
|
|
ASSERT_NE(0u, kVirtualSize.height % kBCBlockHeightInTexels);
|
|
|
|
config.copyExtent3D = kPhysicalSize;
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
// Create bcTextureSrc as the source texture and initialize it with pre-prepared BC
|
|
// compressed data.
|
|
config.textureDescriptor.format = format;
|
|
// Add the usage bit for both source and destination textures so that we don't need to
|
|
// create two copy configs.
|
|
config.textureDescriptor.usage =
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
|
|
|
wgpu::Texture bcTextureSrc = CreateTextureWithCompressedData(config);
|
|
|
|
// Create bcTexture and copy from the content in bcTextureSrc into it.
|
|
wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, config, config);
|
|
|
|
// Verify if we can use bcTexture as sampled textures correctly.
|
|
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
|
|
wgpu::BindGroup bindGroup =
|
|
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), bcTextureDst, format,
|
|
config.copyOrigin3D.z, config.viewMipmapLevel);
|
|
|
|
std::vector<RGBA8> expectedData = GetExpectedData(format, kVirtualSize);
|
|
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kVirtualSize,
|
|
config.copyOrigin3D, kVirtualSize, expectedData);
|
|
}
|
|
}
|
|
|
|
// Test BC format texture-to-texture partial copies where the physical size of the destination
|
|
// subresource is different from its virtual size.
|
|
TEST_P(CompressedTextureBCFormatTest, CopyIntoSubresourceWithPhysicalSizeNotEqualToVirtualSize) {
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
// TODO(jiawei.shao@intel.com): add workaround on the T2T copies where Extent3D fits in one
|
|
// subresource and does not fit in another one on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
|
|
|
|
CopyConfig srcConfig;
|
|
srcConfig.textureDescriptor.size = {60, 60, 1};
|
|
srcConfig.viewMipmapLevel = srcConfig.textureDescriptor.mipLevelCount - 1;
|
|
|
|
const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
|
|
|
|
CopyConfig dstConfig;
|
|
dstConfig.textureDescriptor.size = {60, 60, 1};
|
|
constexpr uint32_t kMipmapLevelCount = 3;
|
|
dstConfig.textureDescriptor.mipLevelCount = kMipmapLevelCount;
|
|
dstConfig.viewMipmapLevel = kMipmapLevelCount - 1;
|
|
|
|
// The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
|
|
// required in the copies.
|
|
const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
|
|
ASSERT_NE(0u, kDstVirtualSize.width % kBCBlockWidthInTexels);
|
|
ASSERT_NE(0u, kDstVirtualSize.height % kBCBlockHeightInTexels);
|
|
|
|
const wgpu::Extent3D kDstPhysicalSize = GetPhysicalSizeAtLevel(dstConfig);
|
|
|
|
srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstPhysicalSize;
|
|
ASSERT_LT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width);
|
|
ASSERT_LT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height);
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
// Create bcTextureSrc as the source texture and initialize it with pre-prepared BC
|
|
// compressed data.
|
|
srcConfig.textureDescriptor.format = format;
|
|
srcConfig.textureDescriptor.usage =
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
|
|
wgpu::Texture bcTextureSrc = CreateTextureWithCompressedData(srcConfig);
|
|
wgpu::ImageCopyTexture imageCopyTextureSrc = utils::CreateImageCopyTexture(
|
|
bcTextureSrc, srcConfig.viewMipmapLevel, srcConfig.copyOrigin3D);
|
|
|
|
// Create bcTexture and copy from the content in bcTextureSrc into it.
|
|
dstConfig.textureDescriptor.format = format;
|
|
dstConfig.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
|
|
|
|
// Verify if we can use bcTexture as sampled textures correctly.
|
|
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
|
|
wgpu::BindGroup bindGroup =
|
|
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), bcTextureDst, format,
|
|
dstConfig.copyOrigin3D.z, dstConfig.viewMipmapLevel);
|
|
|
|
std::vector<RGBA8> expectedData = GetExpectedData(format, kDstVirtualSize);
|
|
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kDstVirtualSize,
|
|
dstConfig.copyOrigin3D, kDstVirtualSize, expectedData);
|
|
}
|
|
}
|
|
|
|
// Test BC format texture-to-texture partial copies where the physical size of the source
|
|
// subresource is different from its virtual size.
|
|
TEST_P(CompressedTextureBCFormatTest, CopyFromSubresourceWithPhysicalSizeNotEqualToVirtualSize) {
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
// TODO(jiawei.shao@intel.com): add workaround on the T2T copies where Extent3D fits in one
|
|
// subresource and does not fit in another one on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
|
|
|
|
CopyConfig srcConfig;
|
|
srcConfig.textureDescriptor.size = {60, 60, 1};
|
|
constexpr uint32_t kMipmapLevelCount = 3;
|
|
srcConfig.textureDescriptor.mipLevelCount = kMipmapLevelCount;
|
|
srcConfig.viewMipmapLevel = srcConfig.textureDescriptor.mipLevelCount - 1;
|
|
|
|
// The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
|
|
// required in the copies.
|
|
const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
|
|
ASSERT_NE(0u, kSrcVirtualSize.width % kBCBlockWidthInTexels);
|
|
ASSERT_NE(0u, kSrcVirtualSize.height % kBCBlockHeightInTexels);
|
|
|
|
CopyConfig dstConfig;
|
|
dstConfig.textureDescriptor.size = {16, 16, 1};
|
|
dstConfig.viewMipmapLevel = dstConfig.textureDescriptor.mipLevelCount - 1;
|
|
|
|
const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
|
|
srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstVirtualSize;
|
|
|
|
ASSERT_GT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width);
|
|
ASSERT_GT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height);
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
srcConfig.textureDescriptor.format = dstConfig.textureDescriptor.format = format;
|
|
srcConfig.textureDescriptor.usage =
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
|
|
dstConfig.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
|
|
// Create bcTextureSrc as the source texture and initialize it with pre-prepared BC
|
|
// compressed data.
|
|
wgpu::Texture bcTextureSrc = CreateTextureWithCompressedData(srcConfig);
|
|
|
|
// Create bcTexture and copy from the content in bcTextureSrc into it.
|
|
wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
|
|
|
|
// Verify if we can use bcTexture as sampled textures correctly.
|
|
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
|
|
wgpu::BindGroup bindGroup =
|
|
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), bcTextureDst, format,
|
|
dstConfig.copyOrigin3D.z, dstConfig.viewMipmapLevel);
|
|
|
|
std::vector<RGBA8> expectedData = GetExpectedData(format, kDstVirtualSize);
|
|
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kDstVirtualSize,
|
|
dstConfig.copyOrigin3D, kDstVirtualSize, expectedData);
|
|
}
|
|
}
|
|
|
|
// Test recording two BC format texture-to-texture partial copies where the physical size of the
|
|
// source subresource is different from its virtual size into one command buffer.
|
|
TEST_P(CompressedTextureBCFormatTest, MultipleCopiesWithPhysicalSizeNotEqualToVirtualSize) {
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
// TODO(jiawei.shao@intel.com): add workaround on the T2T copies where Extent3D fits in one
|
|
// subresource and does not fit in another one on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
|
|
|
|
constexpr uint32_t kTotalCopyCount = 2;
|
|
std::array<CopyConfig, kTotalCopyCount> srcConfigs;
|
|
std::array<CopyConfig, kTotalCopyCount> dstConfigs;
|
|
|
|
constexpr uint32_t kSrcMipmapLevelCount0 = 3;
|
|
srcConfigs[0].textureDescriptor.size = {60, 60, 1};
|
|
srcConfigs[0].textureDescriptor.mipLevelCount = kSrcMipmapLevelCount0;
|
|
srcConfigs[0].viewMipmapLevel = srcConfigs[0].textureDescriptor.mipLevelCount - 1;
|
|
dstConfigs[0].textureDescriptor.size = {16, 16, 1};
|
|
dstConfigs[0].viewMipmapLevel = dstConfigs[0].textureDescriptor.mipLevelCount - 1;
|
|
srcConfigs[0].copyExtent3D = dstConfigs[0].copyExtent3D = GetVirtualSizeAtLevel(dstConfigs[0]);
|
|
const wgpu::Extent3D kSrcVirtualSize0 = GetVirtualSizeAtLevel(srcConfigs[0]);
|
|
ASSERT_NE(0u, kSrcVirtualSize0.width % kBCBlockWidthInTexels);
|
|
ASSERT_NE(0u, kSrcVirtualSize0.height % kBCBlockHeightInTexels);
|
|
|
|
constexpr uint32_t kDstMipmapLevelCount1 = 4;
|
|
srcConfigs[1].textureDescriptor.size = {8, 8, 1};
|
|
srcConfigs[1].viewMipmapLevel = srcConfigs[1].textureDescriptor.mipLevelCount - 1;
|
|
dstConfigs[1].textureDescriptor.size = {56, 56, 1};
|
|
dstConfigs[1].textureDescriptor.mipLevelCount = kDstMipmapLevelCount1;
|
|
dstConfigs[1].viewMipmapLevel = dstConfigs[1].textureDescriptor.mipLevelCount - 1;
|
|
srcConfigs[1].copyExtent3D = dstConfigs[1].copyExtent3D = GetVirtualSizeAtLevel(srcConfigs[1]);
|
|
|
|
std::array<wgpu::Extent3D, kTotalCopyCount> dstVirtualSizes;
|
|
for (uint32_t i = 0; i < kTotalCopyCount; ++i) {
|
|
dstVirtualSizes[i] = GetVirtualSizeAtLevel(dstConfigs[i]);
|
|
}
|
|
ASSERT_NE(0u, dstVirtualSizes[1].width % kBCBlockWidthInTexels);
|
|
ASSERT_NE(0u, dstVirtualSizes[1].height % kBCBlockHeightInTexels);
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
std::array<wgpu::Texture, kTotalCopyCount> bcSrcTextures;
|
|
std::array<wgpu::Texture, kTotalCopyCount> bcDstTextures;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
for (uint32_t i = 0; i < kTotalCopyCount; ++i) {
|
|
srcConfigs[i].textureDescriptor.format = dstConfigs[i].textureDescriptor.format =
|
|
format;
|
|
srcConfigs[i].textureDescriptor.usage =
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
|
|
dstConfigs[i].textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
|
|
// Create bcSrcTextures as the source textures and initialize them with pre-prepared BC
|
|
// compressed data.
|
|
bcSrcTextures[i] = CreateTextureWithCompressedData(srcConfigs[i]);
|
|
bcDstTextures[i] = device.CreateTexture(&dstConfigs[i].textureDescriptor);
|
|
|
|
RecordTextureToTextureCopy(encoder, bcSrcTextures[i], bcDstTextures[i], srcConfigs[i],
|
|
dstConfigs[i]);
|
|
}
|
|
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
queue.Submit(1, &commandBuffer);
|
|
|
|
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
|
|
|
|
for (uint32_t i = 0; i < kTotalCopyCount; ++i) {
|
|
// Verify if we can use bcDstTextures as sampled textures correctly.
|
|
wgpu::BindGroup bindGroup0 = CreateBindGroupForTest(
|
|
renderPipeline.GetBindGroupLayout(0), bcDstTextures[i], format,
|
|
dstConfigs[i].copyOrigin3D.z, dstConfigs[i].viewMipmapLevel);
|
|
|
|
std::vector<RGBA8> expectedData = GetExpectedData(format, dstVirtualSizes[i]);
|
|
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup0, dstVirtualSizes[i],
|
|
dstConfigs[i].copyOrigin3D, dstVirtualSizes[i],
|
|
expectedData);
|
|
}
|
|
}
|
|
}
|
|
|
|
// A regression test for a bug for the toggle UseTemporaryBufferInCompressedTextureToTextureCopy on
|
|
// Vulkan backend: test BC format texture-to-texture partial copies with multiple array layers
|
|
// where the physical size of the source subresource is different from its virtual size.
|
|
TEST_P(CompressedTextureBCFormatTest, CopyWithMultipleLayerAndPhysicalSizeNotEqualToVirtualSize) {
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
// TODO(jiawei.shao@intel.com): add workaround on the T2T copies where Extent3D fits in one
|
|
// subresource and does not fit in another one on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
|
|
|
|
constexpr uint32_t kArrayLayerCount = 5;
|
|
|
|
CopyConfig srcConfig;
|
|
srcConfig.textureDescriptor.size = {60, 60, kArrayLayerCount};
|
|
constexpr uint32_t kMipmapLevelCount = 3;
|
|
srcConfig.textureDescriptor.mipLevelCount = kMipmapLevelCount;
|
|
srcConfig.viewMipmapLevel = srcConfig.textureDescriptor.mipLevelCount - 1;
|
|
srcConfig.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
|
|
|
|
// The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
|
|
// required in the copies.
|
|
const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
|
|
ASSERT_NE(0u, kSrcVirtualSize.width % kBCBlockWidthInTexels);
|
|
ASSERT_NE(0u, kSrcVirtualSize.height % kBCBlockHeightInTexels);
|
|
|
|
CopyConfig dstConfig;
|
|
dstConfig.textureDescriptor.size = {16, 16, kArrayLayerCount};
|
|
dstConfig.viewMipmapLevel = dstConfig.textureDescriptor.mipLevelCount - 1;
|
|
|
|
const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
|
|
srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstVirtualSize;
|
|
srcConfig.rowsPerImage = srcConfig.copyExtent3D.height / kBCBlockHeightInTexels;
|
|
|
|
ASSERT_GT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width);
|
|
ASSERT_GT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height);
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
srcConfig.textureDescriptor.format = dstConfig.textureDescriptor.format = format;
|
|
srcConfig.bytesPerRowAlignment =
|
|
Align(srcConfig.copyExtent3D.width / kBCBlockWidthInTexels *
|
|
utils::GetTexelBlockSizeInBytes(format),
|
|
kTextureBytesPerRowAlignment);
|
|
dstConfig.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
|
|
// Create bcTextureSrc as the source texture and initialize it with pre-prepared BC
|
|
// compressed data.
|
|
wgpu::Texture bcTextureSrc = CreateTextureWithCompressedData(srcConfig);
|
|
|
|
// Create bcTexture and copy from the content in bcTextureSrc into it.
|
|
wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
|
|
|
|
// We use the render pipeline to test if each layer can be correctly sampled with the
|
|
// expected data.
|
|
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
|
|
|
|
const wgpu::Extent3D kExpectedDataRegionPerLayer = {kDstVirtualSize.width,
|
|
kDstVirtualSize.height, 1u};
|
|
std::vector<RGBA8> kExpectedDataPerLayer =
|
|
GetExpectedData(format, kExpectedDataRegionPerLayer);
|
|
const wgpu::Origin3D kCopyOriginPerLayer = {dstConfig.copyOrigin3D.x,
|
|
dstConfig.copyOrigin3D.y, 0};
|
|
for (uint32_t copyLayer = 0; copyLayer < kArrayLayerCount; ++copyLayer) {
|
|
wgpu::BindGroup bindGroup = CreateBindGroupForTest(
|
|
renderPipeline.GetBindGroupLayout(0), bcTextureDst, format,
|
|
dstConfig.copyOrigin3D.z + copyLayer, dstConfig.viewMipmapLevel);
|
|
|
|
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup,
|
|
kExpectedDataRegionPerLayer, kCopyOriginPerLayer,
|
|
kExpectedDataRegionPerLayer, kExpectedDataPerLayer);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
|
|
// extent exactly fit the RowPitch.
|
|
TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {8, 8, 1};
|
|
config.copyExtent3D = config.textureDescriptor.size;
|
|
|
|
const uint32_t blockCountPerRow = config.textureDescriptor.size.width / kBCBlockWidthInTexels;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
|
|
const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format);
|
|
const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes;
|
|
|
|
config.bufferOffset = (blockCountPerRowPitch - blockCountPerRow) * blockSizeInBytes;
|
|
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test the special case of the B2T copies on the D3D12 backend that the buffer offset exceeds the
|
|
// slice pitch (slicePitch = bytesPerRow * (rowsPerImage / blockHeightInTexels)). On D3D12
|
|
// backend the texelOffset.y will be greater than 0 after calcuting the texelOffset in the function
|
|
// ComputeTexelOffsets().
|
|
TEST_P(CompressedTextureBCFormatTest, BufferOffsetExceedsSlicePitch) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {8, 8, 1};
|
|
config.copyExtent3D = config.textureDescriptor.size;
|
|
|
|
const wgpu::Extent3D textureSizeLevel0 = config.textureDescriptor.size;
|
|
const uint32_t blockCountPerRow = textureSizeLevel0.width / kBCBlockWidthInTexels;
|
|
const uint32_t slicePitchInBytes =
|
|
config.bytesPerRowAlignment * (textureSizeLevel0.height / kBCBlockHeightInTexels);
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
|
|
const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format);
|
|
const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes;
|
|
|
|
config.bufferOffset = (blockCountPerRowPitch - blockCountPerRow) * blockSizeInBytes +
|
|
config.bytesPerRowAlignment + slicePitchInBytes;
|
|
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
|
|
// extent exceed the RowPitch. On D3D12 backend two copies are required for this case.
|
|
TEST_P(CompressedTextureBCFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitch) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {8, 8, 1};
|
|
config.copyExtent3D = config.textureDescriptor.size;
|
|
|
|
const uint32_t blockCountPerRow = config.textureDescriptor.size.width / kBCBlockWidthInTexels;
|
|
|
|
constexpr uint32_t kExceedRowBlockCount = 1;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
|
|
const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format);
|
|
const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes;
|
|
config.bufferOffset =
|
|
(blockCountPerRowPitch - blockCountPerRow + kExceedRowBlockCount) * blockSizeInBytes;
|
|
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test the special case of the B2T copies on the D3D12 backend that the slicePitch is equal to the
|
|
// bytesPerRow. On D3D12 backend the texelOffset.z will be greater than 0 after calcuting the
|
|
// texelOffset in the function ComputeTexelOffsets().
|
|
TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) {
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {8, kBCBlockHeightInTexels, 1};
|
|
config.copyExtent3D = config.textureDescriptor.size;
|
|
|
|
const uint32_t blockCountPerRow = config.textureDescriptor.size.width / kBCBlockWidthInTexels;
|
|
const uint32_t slicePitchInBytes = config.bytesPerRowAlignment;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
|
|
const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format);
|
|
const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes;
|
|
|
|
config.bufferOffset =
|
|
(blockCountPerRowPitch - blockCountPerRow) * blockSizeInBytes + slicePitchInBytes;
|
|
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage *
|
|
// copyExtent.depth) on Metal backends. As copyExtent.depth can only be 1 for BC formats, on Metal
|
|
// backend we will use two copies to implement such copy.
|
|
TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {8, 8, 1};
|
|
config.copyExtent3D = config.textureDescriptor.size;
|
|
|
|
config.rowsPerImage = config.textureDescriptor.size.height * 2 / kBCBlockHeightInTexels;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage *
|
|
// copyExtent.depth) and copyExtent needs to be clamped.
|
|
TEST_P(CompressedTextureBCFormatTest, LargeImageHeightAndClampedCopyExtent) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
// This test uses glTextureView() which is not supported in OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {56, 56, 1};
|
|
|
|
constexpr uint32_t kMipmapLevelCount = 3;
|
|
config.textureDescriptor.mipLevelCount = kMipmapLevelCount;
|
|
config.viewMipmapLevel = kMipmapLevelCount - 1;
|
|
|
|
// The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
|
|
// required in the copies.
|
|
const wgpu::Extent3D textureSizeLevel0 = config.textureDescriptor.size;
|
|
const uint32_t kActualWidthAtLevel = textureSizeLevel0.width >> config.viewMipmapLevel;
|
|
const uint32_t kActualHeightAtLevel = textureSizeLevel0.height >> config.viewMipmapLevel;
|
|
ASSERT(kActualWidthAtLevel % kBCBlockWidthInTexels != 0);
|
|
ASSERT(kActualHeightAtLevel % kBCBlockHeightInTexels != 0);
|
|
|
|
const uint32_t kCopyWidthAtLevel = (kActualWidthAtLevel + kBCBlockWidthInTexels - 1) /
|
|
kBCBlockWidthInTexels * kBCBlockWidthInTexels;
|
|
const uint32_t kCopyHeightAtLevel = (kActualHeightAtLevel + kBCBlockHeightInTexels - 1) /
|
|
kBCBlockHeightInTexels * kBCBlockHeightInTexels;
|
|
|
|
config.copyExtent3D = {kCopyWidthAtLevel, kCopyHeightAtLevel, 1};
|
|
|
|
config.rowsPerImage = kCopyHeightAtLevel * 2 / kBCBlockHeightInTexels;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test copying a whole 2D array texture with array layer count > 1 in one copy command works with
|
|
// BC formats.
|
|
TEST_P(CompressedTextureBCFormatTest, CopyWhole2DArrayTexture) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
// This test uses glTextureView() which is not supported in OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
constexpr uint32_t kArrayLayerCount = 3;
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {8, 8, kArrayLayerCount};
|
|
config.rowsPerImage = 8;
|
|
|
|
config.copyExtent3D = config.textureDescriptor.size;
|
|
config.copyExtent3D.depth = kArrayLayerCount;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test copying a multiple 2D texture array layers in one copy command works with BC formats.
|
|
TEST_P(CompressedTextureBCFormatTest, CopyMultiple2DArrayLayers) {
|
|
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
|
|
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
|
|
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
|
|
// This test uses glTextureView() which is not supported in OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
constexpr uint32_t kArrayLayerCount = 3;
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {8, 8, kArrayLayerCount};
|
|
config.rowsPerImage = 8;
|
|
|
|
constexpr uint32_t kCopyBaseArrayLayer = 1;
|
|
constexpr uint32_t kCopyLayerCount = 2;
|
|
config.copyOrigin3D = {0, 0, kCopyBaseArrayLayer};
|
|
config.copyExtent3D = config.textureDescriptor.size;
|
|
config.copyExtent3D.depth = kCopyLayerCount;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
TestCopyRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Testing a special code path: clearing a non-renderable texture when DynamicUploader
|
|
// is unaligned doesn't throw validation errors.
|
|
TEST_P(CompressedTextureBCFormatTest, UnalignedDynamicUploader) {
|
|
// CopyT2B for compressed texture formats is unimplemented on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL());
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
utils::UnalignDynamicUploader(device);
|
|
|
|
wgpu::TextureDescriptor textureDescriptor = {};
|
|
textureDescriptor.size = {4, 4, 1};
|
|
textureDescriptor.format = wgpu::TextureFormat::BC1RGBAUnorm;
|
|
textureDescriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
|
|
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
|
|
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = 8;
|
|
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
|
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
|
|
wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(buffer, 0, 256);
|
|
wgpu::Extent3D copyExtent = {4, 4, 1};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Extent);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
queue.Submit(1, &commands);
|
|
}
|
|
|
|
// TODO(jiawei.shao@intel.com): support BC formats on OpenGL backend
|
|
DAWN_INSTANTIATE_TEST(CompressedTextureBCFormatTest,
|
|
D3D12Backend(),
|
|
MetalBackend(),
|
|
OpenGLBackend(),
|
|
OpenGLESBackend(),
|
|
VulkanBackend(),
|
|
VulkanBackend({"use_temporary_buffer_in_texture_to_texture_copy"}));
|
|
|
|
class CompressedTextureWriteTextureTest : public CompressedTextureBCFormatTest {
|
|
protected:
|
|
void SetUp() override {
|
|
CompressedTextureBCFormatTest::SetUp();
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
}
|
|
|
|
// Write the compressed texture data into the destination texture as is specified in copyConfig.
|
|
void WriteToCompressedTexture(wgpu::Texture bcCompressedTexture, const CopyConfig& copyConfig) {
|
|
ASSERT(IsBCFormatSupported());
|
|
|
|
std::vector<uint8_t> data = UploadData(copyConfig);
|
|
|
|
wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout(
|
|
copyConfig.bufferOffset, copyConfig.bytesPerRowAlignment, copyConfig.rowsPerImage);
|
|
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(
|
|
bcCompressedTexture, copyConfig.viewMipmapLevel, copyConfig.copyOrigin3D);
|
|
|
|
queue.WriteTexture(&imageCopyTexture, data.data(), data.size(), &textureDataLayout,
|
|
©Config.copyExtent3D);
|
|
}
|
|
|
|
// Run the tests that write pre-prepared BC format data into a BC texture and verifies if we
|
|
// can render correctly with the pixel values sampled from the BC texture.
|
|
void TestWriteRegionIntoBCFormatTextures(const CopyConfig& config) {
|
|
ASSERT(IsBCFormatSupported());
|
|
|
|
wgpu::Texture bcTexture = device.CreateTexture(&config.textureDescriptor);
|
|
WriteToCompressedTexture(bcTexture, config);
|
|
|
|
VerifyBCTexture(config, bcTexture);
|
|
}
|
|
};
|
|
|
|
// Test WriteTexture to a 2D texture with all parameters non-default
|
|
// with BC formats.
|
|
TEST_P(CompressedTextureWriteTextureTest, Basic) {
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {20, 24, 1};
|
|
|
|
config.copyOrigin3D = {4, 8, 0};
|
|
config.copyExtent3D = {12, 16, 1};
|
|
config.bytesPerRowAlignment = 511;
|
|
config.rowsPerImage = 5;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
TestWriteRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test writing to multiple 2D texture array layers with BC formats.
|
|
TEST_P(CompressedTextureWriteTextureTest, WriteMultiple2DArrayLayers) {
|
|
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {20, 24, 9};
|
|
|
|
config.copyOrigin3D = {4, 8, 3};
|
|
config.copyExtent3D = {12, 16, 6};
|
|
config.bytesPerRowAlignment = 511;
|
|
config.rowsPerImage = 5;
|
|
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
config.textureDescriptor.format = format;
|
|
TestWriteRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
|
|
// Test BC format write textures where the physical size of the destination
|
|
// subresource is different from its virtual size.
|
|
TEST_P(CompressedTextureWriteTextureTest,
|
|
WriteIntoSubresourceWithPhysicalSizeNotEqualToVirtualSize) {
|
|
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
// Texture virtual size at mipLevel 2 will be {15, 15, 1} while the physical
|
|
// size will be {16, 16, 1}.
|
|
// Setting copyExtent.width or copyExtent.height to 16 fits in
|
|
// the texture physical size, but doesn't fit in the virtual size.
|
|
for (unsigned int w : {12, 16}) {
|
|
for (unsigned int h : {12, 16}) {
|
|
for (wgpu::TextureFormat format : utils::kBCFormats) {
|
|
CopyConfig config;
|
|
config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
|
|
config.textureDescriptor.size = {60, 60, 1};
|
|
config.textureDescriptor.mipLevelCount = 4;
|
|
config.viewMipmapLevel = 2;
|
|
|
|
config.copyOrigin3D = {0, 0, 0};
|
|
config.copyExtent3D = {w, h, 1};
|
|
config.bytesPerRowAlignment = 256;
|
|
config.textureDescriptor.format = format;
|
|
TestWriteRegionIntoBCFormatTextures(config);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
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DAWN_INSTANTIATE_TEST(CompressedTextureWriteTextureTest,
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D3D12Backend(),
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|
MetalBackend(),
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|
OpenGLBackend(),
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OpenGLESBackend(),
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|
VulkanBackend());
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