dawn-cmake/test/tint/builtins/gen/literal/textureStore/aeb38a.wgsl.expected.glsl
Ben Clayton da5424b617 tint: Allow signed / unsigned texture builtin params
Bug: tint:1526
Change-Id: I301a9ba6e94b162a1ffb436be3e3212b723b7401
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106682
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-10-24 23:58:53 +00:00

53 lines
1.0 KiB
GLSL

#version 310 es
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_aeb38a() {
imageStore(arg_0, ivec2(uvec2(0u)), uvec4(0u));
}
vec4 vertex_main() {
textureStore_aeb38a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_aeb38a() {
imageStore(arg_0, ivec2(uvec2(0u)), uvec4(0u));
}
void fragment_main() {
textureStore_aeb38a();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_aeb38a() {
imageStore(arg_0, ivec2(uvec2(0u)), uvec4(0u));
}
void compute_main() {
textureStore_aeb38a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}