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These were incorrectly abstract-int, instead of i32. Oops. Change-Id: Iafac4883ee431b04fb473392f545ae26436f8343 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106885 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
22 lines
385 B
WebGPU Shading Language
22 lines
385 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_storage_1d<rg32sint, write>;
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fn textureStore_d73b5c() {
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textureStore(arg_0, 1i, vec4<i32>());
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureStore_d73b5c();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureStore_d73b5c();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureStore_d73b5c();
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}
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