dawn-cmake/test/tint/builtins/gen/literal/textureGather/1f7f6b.wgsl.expected.wgsl

24 lines
474 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_2d;
@group(1) @binding(1) var arg_1 : sampler;
fn textureGather_1f7f6b() {
var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(), vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_1f7f6b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureGather_1f7f6b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureGather_1f7f6b();
}