dawn-cmake/src/backend/vulkan/ShaderModuleVk.h
Corentin Wallez c0f5ca1f5a Move vulkan_platform.h to common/
This file changes the non-dispatchable Vulkan handle types. We want to
use some of these handles in utils/VulkanSwapChain.cpp so it needs to
have access to it. The file could include
backend/vulkan/vulkan_platform.h but it seems a bit cleaner to move the
header in common/ instead with a warning if the Vulkan backend isn't
enabled.
2018-01-18 16:17:28 -05:00

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// Copyright 2018 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_VULKAN_SHADERMODULEVK_H_
#define BACKEND_VULKAN_SHADERMODULEVK_H_
#include "backend/ShaderModule.h"
#include "common/vulkan_platform.h"
namespace backend { namespace vulkan {
class ShaderModule : public ShaderModuleBase {
public:
ShaderModule(ShaderModuleBuilder* builder);
~ShaderModule();
VkShaderModule GetHandle() const;
private:
VkShaderModule mHandle = VK_NULL_HANDLE;
};
}} // namespace backend::vulkan
#endif // BACKEND_VULKAN_SHADERMODULEVK_H_