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This file changes the non-dispatchable Vulkan handle types. We want to use some of these handles in utils/VulkanSwapChain.cpp so it needs to have access to it. The file could include backend/vulkan/vulkan_platform.h but it seems a bit cleaner to move the header in common/ instead with a warning if the Vulkan backend isn't enabled.
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright 2018 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_VULKAN_SHADERMODULEVK_H_
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#define BACKEND_VULKAN_SHADERMODULEVK_H_
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#include "backend/ShaderModule.h"
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#include "common/vulkan_platform.h"
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namespace backend { namespace vulkan {
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class ShaderModule : public ShaderModuleBase {
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public:
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ShaderModule(ShaderModuleBuilder* builder);
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~ShaderModule();
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VkShaderModule GetHandle() const;
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private:
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VkShaderModule mHandle = VK_NULL_HANDLE;
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};
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}} // namespace backend::vulkan
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#endif // BACKEND_VULKAN_SHADERMODULEVK_H_
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