38 lines
876 B
HLSL
38 lines
876 B
HLSL
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
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const uint s = min(offset, 32u);
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const uint e = min(32u, (s + count));
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const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
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return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
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}
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void insertBits_428b0b() {
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int3 res = tint_insert_bits(int3(0, 0, 0), int3(0, 0, 0), 1u, 1u);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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insertBits_428b0b();
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return float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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insertBits_428b0b();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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insertBits_428b0b();
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return;
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}
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