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This change adds two arguments depthReadOnly and stencilReadOnly into RenderBundleEncoderDescriptor in order to follow WebGPU spec. It also adds one more validation rule: depthReadOnly must be equal to stencilReadOnly if depthStencilFormat has both depth and stencil aspects in RenderBundleEncoderDescriptor. We have already had a similar validation rule in RenderPassDepthStencilAttachment in RenderPassDescriptor. Bug: dawn:485 Change-Id: I32c45b2bd90c7041aa881d8589720a9146d6ac7e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66501 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>