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BUG=dawn:414 TEST=dawn_end2end_tests Change-Id: I5bdd6333029170d47ea240388e7b7d80750ae5d9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25643 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
75 lines
3.1 KiB
C++
75 lines
3.1 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_COMMANDVALIDATION_H_
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#define DAWNNATIVE_COMMANDVALIDATION_H_
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#include "dawn_native/CommandAllocator.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Texture.h"
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#include <vector>
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namespace dawn_native {
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class AttachmentState;
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class QuerySetBase;
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struct BeginRenderPassCmd;
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struct PassResourceUsage;
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MaybeError ValidateCanPopDebugGroup(uint64_t debugGroupStackSize);
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MaybeError ValidateFinalDebugGroupStackSize(uint64_t debugGroupStackSize);
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MaybeError ValidateRenderBundle(CommandIterator* commands,
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const AttachmentState* attachmentState);
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MaybeError ValidateRenderPass(CommandIterator* commands, const BeginRenderPassCmd* renderPass);
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MaybeError ValidateComputePass(CommandIterator* commands);
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MaybeError ValidatePassResourceUsage(const PassResourceUsage& usage);
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MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex);
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uint32_t ComputeRequiredBytesInCopy(const Format& textureFormat,
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const Extent3D& copySize,
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uint32_t bytesPerRow,
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uint32_t rowsPerImage);
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MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
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uint64_t byteSize,
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const Format& format,
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const Extent3D& copyExtent);
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MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopyView,
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const Extent3D& copySize);
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MaybeError ValidateBufferCopyView(DeviceBase const* device,
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const BufferCopyView& bufferCopyView);
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MaybeError ValidateTextureCopyView(DeviceBase const* device,
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const TextureCopyView& textureCopyView);
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MaybeError ValidateRowsPerImage(const Format& format,
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uint32_t rowsPerImage,
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uint32_t copyHeight);
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MaybeError ValidateBytesPerRow(const Format& format,
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const Extent3D& copySize,
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uint32_t bytesPerRow);
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MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
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uint64_t offset,
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uint64_t size);
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bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length);
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} // namespace dawn_native
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#endif // DAWNNATIVE_COMMANDVALIDATION_H_
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