dawn-cmake/test/bug/tint/453.wgsl.expected.wgsl

17 lines
486 B
WebGPU Shading Language

[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
[[stage(compute)]]
fn main() {
var srcValue : vec4<u32>;
let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
srcValue = x_22;
let x_23 : ptr<function, u32> = &(srcValue.x);
let x_24 : u32 = *(x_23);
let x_25 : u32 = (x_24 + 1u);
let x_27 : vec4<u32> = srcValue;
textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx);
return;
}