dawn-cmake/test/shader_io
James Price a865b375aa test: Add missing stage attributes to IO test
Change-Id: I7f69de9c3b6fe226e0688f56a8d076dc6ec4a81f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55281
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-19 01:12:45 +00:00
..
compute_input_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
compute_input_builtins.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
compute_input_builtins.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
compute_input_builtins.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
compute_input_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
compute_input_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
compute_input_builtins_struct.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
compute_input_builtins_struct.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
compute_input_builtins_struct.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
compute_input_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
compute_input_mixed.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
compute_input_mixed.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
compute_input_mixed.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
compute_input_mixed.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
compute_input_mixed.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fragment_input_builtins.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
fragment_input_builtins.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fragment_input_builtins_struct.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
fragment_input_builtins_struct.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fragment_input_locations.wgsl.expected.msl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_locations_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_locations_struct.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fragment_input_locations_struct.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
fragment_input_locations_struct.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_locations_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_mixed.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_mixed.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fragment_input_mixed.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
fragment_input_mixed.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_mixed.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fragment_output_builtins.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
fragment_output_builtins.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fragment_output_builtins_struct.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
fragment_output_builtins_struct.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fragment_output_locations.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
fragment_output_locations.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fragment_output_locations_struct.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
fragment_output_locations_struct.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fragment_output_mixed.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
fragment_output_mixed.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
shared_struct_different_stages.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
shared_struct_different_stages.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
shared_struct_different_stages.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
shared_struct_different_stages.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
shared_struct_different_stages.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
shared_struct_helper_function.wgsl test: Add missing stage attributes to IO test 2021-06-19 01:12:45 +00:00
shared_struct_helper_function.wgsl.expected.hlsl test: Add missing stage attributes to IO test 2021-06-19 01:12:45 +00:00
shared_struct_helper_function.wgsl.expected.msl test: Add missing stage attributes to IO test 2021-06-19 01:12:45 +00:00
shared_struct_helper_function.wgsl.expected.spvasm test: Add missing stage attributes to IO test 2021-06-19 01:12:45 +00:00
shared_struct_helper_function.wgsl.expected.wgsl test: Add missing stage attributes to IO test 2021-06-19 01:12:45 +00:00
shared_struct_storage_buffer.wgsl wgsl: Deprecate [[access]] decorations 2021-06-04 20:41:47 +00:00
shared_struct_storage_buffer.wgsl.expected.hlsl writer/hlsl: Emit UBO as an array of vector 2021-06-18 21:15:25 +00:00
shared_struct_storage_buffer.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
shared_struct_storage_buffer.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
shared_struct_storage_buffer.wgsl.expected.wgsl wgsl: Deprecate [[access]] decorations 2021-06-04 20:41:47 +00:00
vertex_input_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
vertex_input_builtins.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
vertex_input_builtins.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
vertex_input_builtins_struct.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
vertex_input_builtins_struct.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
vertex_input_locations.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
vertex_input_locations.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
vertex_input_locations_struct.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
vertex_input_locations_struct.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
vertex_input_mixed.wgsl.expected.msl writer/msl: Emit builtins as parameters 2021-06-04 14:40:28 +00:00
vertex_input_mixed.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
vertex_output_builtins.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
vertex_output_builtins.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
vertex_output_builtins_struct.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
vertex_output_builtins_struct.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
vertex_output_locations_struct.wgsl.expected.msl writer/msl: Emit field designators for structures 2021-06-03 18:12:15 +00:00
vertex_output_locations_struct.wgsl.expected.spvasm test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00