.. |
compute_input_builtins.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
compute_input_builtins.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
compute_input_builtins.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
|
2021-06-04 14:40:28 +00:00 |
compute_input_builtins.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
compute_input_builtins.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
compute_input_builtins_struct.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
compute_input_builtins_struct.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
compute_input_builtins_struct.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
|
2021-06-04 14:40:28 +00:00 |
compute_input_builtins_struct.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
compute_input_builtins_struct.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
compute_input_mixed.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
compute_input_mixed.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
compute_input_mixed.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
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2021-06-04 14:40:28 +00:00 |
compute_input_mixed.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
compute_input_mixed.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
fragment_input_builtins.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_builtins.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
fragment_input_builtins.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
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2021-06-04 14:40:28 +00:00 |
fragment_input_builtins.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
fragment_input_builtins.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
fragment_input_builtins_struct.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
fragment_input_builtins_struct.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
fragment_input_builtins_struct.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
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2021-06-04 14:40:28 +00:00 |
fragment_input_builtins_struct.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_builtins_struct.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_locations.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_locations.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
fragment_input_locations.wgsl.expected.msl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_locations.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_locations.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_locations_struct.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_locations_struct.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
fragment_input_locations_struct.wgsl.expected.msl
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writer/msl: Emit field designators for structures
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2021-06-03 18:12:15 +00:00 |
fragment_input_locations_struct.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_locations_struct.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_mixed.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_mixed.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
fragment_input_mixed.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
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2021-06-04 14:40:28 +00:00 |
fragment_input_mixed.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_input_mixed.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_builtins.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_builtins.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
fragment_output_builtins.wgsl.expected.msl
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writer/msl: Emit field designators for structures
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2021-06-03 18:12:15 +00:00 |
fragment_output_builtins.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_builtins.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_builtins_struct.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_builtins_struct.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
fragment_output_builtins_struct.wgsl.expected.msl
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writer/msl: Emit field designators for structures
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2021-06-03 18:12:15 +00:00 |
fragment_output_builtins_struct.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_builtins_struct.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_locations.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_locations.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
fragment_output_locations.wgsl.expected.msl
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writer/msl: Emit field designators for structures
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2021-06-03 18:12:15 +00:00 |
fragment_output_locations.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_locations.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_locations_struct.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_locations_struct.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
fragment_output_locations_struct.wgsl.expected.msl
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writer/msl: Emit field designators for structures
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2021-06-03 18:12:15 +00:00 |
fragment_output_locations_struct.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_locations_struct.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_mixed.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_mixed.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
fragment_output_mixed.wgsl.expected.msl
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writer/msl: Emit field designators for structures
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2021-06-03 18:12:15 +00:00 |
fragment_output_mixed.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
fragment_output_mixed.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
shared_struct_different_stages.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
shared_struct_different_stages.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
shared_struct_different_stages.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
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2021-06-04 14:40:28 +00:00 |
shared_struct_different_stages.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
shared_struct_different_stages.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
shared_struct_helper_function.wgsl
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test: Add missing stage attributes to IO test
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2021-06-19 01:12:45 +00:00 |
shared_struct_helper_function.wgsl.expected.hlsl
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test: Add missing stage attributes to IO test
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2021-06-19 01:12:45 +00:00 |
shared_struct_helper_function.wgsl.expected.msl
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test: Add missing stage attributes to IO test
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2021-06-19 01:12:45 +00:00 |
shared_struct_helper_function.wgsl.expected.spvasm
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test: Add missing stage attributes to IO test
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2021-06-19 01:12:45 +00:00 |
shared_struct_helper_function.wgsl.expected.wgsl
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test: Add missing stage attributes to IO test
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2021-06-19 01:12:45 +00:00 |
shared_struct_storage_buffer.wgsl
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wgsl: Deprecate [[access]] decorations
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2021-06-04 20:41:47 +00:00 |
shared_struct_storage_buffer.wgsl.expected.hlsl
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writer/hlsl: Emit UBO as an array of vector
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2021-06-18 21:15:25 +00:00 |
shared_struct_storage_buffer.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
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2021-06-04 14:40:28 +00:00 |
shared_struct_storage_buffer.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
shared_struct_storage_buffer.wgsl.expected.wgsl
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wgsl: Deprecate [[access]] decorations
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2021-06-04 20:41:47 +00:00 |
vertex_input_builtins.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
vertex_input_builtins.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
vertex_input_builtins.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
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2021-06-04 14:40:28 +00:00 |
vertex_input_builtins.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
vertex_input_builtins.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
vertex_input_builtins_struct.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
vertex_input_builtins_struct.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
vertex_input_builtins_struct.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
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2021-06-04 14:40:28 +00:00 |
vertex_input_builtins_struct.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
vertex_input_builtins_struct.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_input_locations.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
vertex_input_locations.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
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2021-06-16 09:19:36 +00:00 |
vertex_input_locations.wgsl.expected.msl
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writer/msl: Emit field designators for structures
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2021-06-03 18:12:15 +00:00 |
vertex_input_locations.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_input_locations.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_input_locations_struct.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_input_locations_struct.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
vertex_input_locations_struct.wgsl.expected.msl
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writer/msl: Emit field designators for structures
|
2021-06-03 18:12:15 +00:00 |
vertex_input_locations_struct.wgsl.expected.spvasm
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_input_locations_struct.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_input_mixed.wgsl
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test: Add E2E test coverage for shader IO
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2021-06-03 09:38:34 +00:00 |
vertex_input_mixed.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
vertex_input_mixed.wgsl.expected.msl
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writer/msl: Emit builtins as parameters
|
2021-06-04 14:40:28 +00:00 |
vertex_input_mixed.wgsl.expected.spvasm
|
test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_input_mixed.wgsl.expected.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_output_builtins.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_output_builtins.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
vertex_output_builtins.wgsl.expected.msl
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writer/msl: Emit field designators for structures
|
2021-06-03 18:12:15 +00:00 |
vertex_output_builtins.wgsl.expected.spvasm
|
test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_output_builtins.wgsl.expected.wgsl
|
test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_output_builtins_struct.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_output_builtins_struct.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
vertex_output_builtins_struct.wgsl.expected.msl
|
writer/msl: Emit field designators for structures
|
2021-06-03 18:12:15 +00:00 |
vertex_output_builtins_struct.wgsl.expected.spvasm
|
test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_output_builtins_struct.wgsl.expected.wgsl
|
test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_output_locations_struct.wgsl
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test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_output_locations_struct.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
vertex_output_locations_struct.wgsl.expected.msl
|
writer/msl: Emit field designators for structures
|
2021-06-03 18:12:15 +00:00 |
vertex_output_locations_struct.wgsl.expected.spvasm
|
test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |
vertex_output_locations_struct.wgsl.expected.wgsl
|
test: Add E2E test coverage for shader IO
|
2021-06-03 09:38:34 +00:00 |