mirror of
				https://github.com/encounter/dawn-cmake.git
				synced 2025-10-26 03:30:30 +00:00 
			
		
		
		
	And remove the WrapArraysInStructs transform. Wrapping arrays in structures becomes troublesome for `const` arrays, as currently WGSL does not allow `const` structures. MSL 2.0+ has a builtin array<> helper, but we're targetting MSL 1.2, so we have to emit our own. Fortunately, it can be done with a few lines of templated code. This produces significantly cleaner output. Change-Id: Ifc92ef21e09befa252a07c856c4b5afdc51cc2e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94540 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Reviewed-by: David Neto <dneto@google.com>
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #include <metal_stdlib>
 | |
| 
 | |
| using namespace metal;
 | |
| 
 | |
| template<typename T, int N, int M>
 | |
| inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
 | |
|   return lhs * vec<T, N>(rhs);
 | |
| }
 | |
| 
 | |
| template<typename T, int N, int M>
 | |
| inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
 | |
|   return vec<T, M>(lhs) * rhs;
 | |
| }
 | |
| 
 | |
| template<typename T, size_t N>
 | |
| struct tint_array {
 | |
|     const constant T& operator[](size_t i) const constant { return elements[i]; }
 | |
|     device T& operator[](size_t i) device { return elements[i]; }
 | |
|     const device T& operator[](size_t i) const device { return elements[i]; }
 | |
|     thread T& operator[](size_t i) thread { return elements[i]; }
 | |
|     const thread T& operator[](size_t i) const thread { return elements[i]; }
 | |
|     threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
 | |
|     const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
 | |
|     T elements[N];
 | |
| };
 | |
| 
 | |
| struct Inner {
 | |
|   /* 0x0000 */ packed_int3 a;
 | |
|   /* 0x000c */ int b;
 | |
|   /* 0x0010 */ packed_uint3 c;
 | |
|   /* 0x001c */ uint d;
 | |
|   /* 0x0020 */ packed_float3 e;
 | |
|   /* 0x002c */ float f;
 | |
|   /* 0x0030 */ float2x3 g;
 | |
|   /* 0x0050 */ float3x2 h;
 | |
|   /* 0x0068 */ tint_array<int8_t, 8> tint_pad;
 | |
|   /* 0x0070 */ tint_array<int4, 4> i;
 | |
| };
 | |
| 
 | |
| struct S {
 | |
|   /* 0x0000 */ tint_array<Inner, 1> arr;
 | |
| };
 | |
| 
 | |
| void tint_symbol_inner(uint idx, device S* const tint_symbol_2) {
 | |
|   (*(tint_symbol_2)).arr[idx].a = int3(0);
 | |
|   (*(tint_symbol_2)).arr[idx].b = 0;
 | |
|   (*(tint_symbol_2)).arr[idx].c = uint3(0u);
 | |
|   (*(tint_symbol_2)).arr[idx].d = 0u;
 | |
|   (*(tint_symbol_2)).arr[idx].e = float3(0.0f);
 | |
|   (*(tint_symbol_2)).arr[idx].f = 0.0f;
 | |
|   (*(tint_symbol_2)).arr[idx].g = float2x3(float3(0.0f), float3(0.0f));
 | |
|   (*(tint_symbol_2)).arr[idx].h = float3x2(float2(0.0f), float2(0.0f), float2(0.0f));
 | |
|   tint_array<int4, 4> const tint_symbol_1 = tint_array<int4, 4>{};
 | |
|   (*(tint_symbol_2)).arr[idx].i = tint_symbol_1;
 | |
| }
 | |
| 
 | |
| kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
 | |
|   tint_symbol_inner(idx, tint_symbol_3);
 | |
|   return;
 | |
| }
 | |
| 
 |