dawn-cmake/src/dawn/native/opengl/BindGroupGL.cpp
dan sinclair 41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00

65 lines
2.5 KiB
C++

// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/opengl/BindGroupGL.h"
#include "dawn/native/Texture.h"
#include "dawn/native/opengl/BindGroupLayoutGL.h"
#include "dawn/native/opengl/DeviceGL.h"
namespace dawn::native::opengl {
MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor) {
const BindGroupLayoutBase::BindingMap& bindingMap = descriptor->layout->GetBindingMap();
for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
const BindGroupEntry& entry = descriptor->entries[i];
const auto& it = bindingMap.find(BindingNumber(entry.binding));
BindingIndex bindingIndex = it->second;
ASSERT(bindingIndex < descriptor->layout->GetBindingCount());
const BindingInfo& bindingInfo = descriptor->layout->GetBindingInfo(bindingIndex);
if (bindingInfo.bindingType == BindingInfoType::StorageTexture) {
ASSERT(entry.textureView != nullptr);
const uint32_t textureViewLayerCount = entry.textureView->GetLayerCount();
DAWN_INVALID_IF(
textureViewLayerCount != 1 &&
textureViewLayerCount != entry.textureView->GetTexture()->GetArrayLayers(),
"%s binds %u layers. Currently the OpenGL backend only supports either binding "
"1 layer or the all layers (%u) for storage texture.",
entry.textureView, textureViewLayerCount,
entry.textureView->GetTexture()->GetArrayLayers());
}
}
return {};
}
BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor)
: BindGroupBase(this, device, descriptor) {}
BindGroup::~BindGroup() = default;
void BindGroup::DestroyImpl() {
BindGroupBase::DestroyImpl();
ToBackend(GetLayout())->DeallocateBindGroup(this);
}
// static
Ref<BindGroup> BindGroup::Create(Device* device, const BindGroupDescriptor* descriptor) {
return ToBackend(descriptor->layout)->AllocateBindGroup(device, descriptor);
}
} // namespace dawn::native::opengl