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This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/opengl/BindGroupGL.h"
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#include "dawn/native/Texture.h"
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#include "dawn/native/opengl/BindGroupLayoutGL.h"
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#include "dawn/native/opengl/DeviceGL.h"
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namespace dawn::native::opengl {
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MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor) {
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const BindGroupLayoutBase::BindingMap& bindingMap = descriptor->layout->GetBindingMap();
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for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
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const BindGroupEntry& entry = descriptor->entries[i];
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const auto& it = bindingMap.find(BindingNumber(entry.binding));
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BindingIndex bindingIndex = it->second;
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ASSERT(bindingIndex < descriptor->layout->GetBindingCount());
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const BindingInfo& bindingInfo = descriptor->layout->GetBindingInfo(bindingIndex);
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if (bindingInfo.bindingType == BindingInfoType::StorageTexture) {
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ASSERT(entry.textureView != nullptr);
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const uint32_t textureViewLayerCount = entry.textureView->GetLayerCount();
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DAWN_INVALID_IF(
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textureViewLayerCount != 1 &&
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textureViewLayerCount != entry.textureView->GetTexture()->GetArrayLayers(),
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"%s binds %u layers. Currently the OpenGL backend only supports either binding "
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"1 layer or the all layers (%u) for storage texture.",
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entry.textureView, textureViewLayerCount,
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entry.textureView->GetTexture()->GetArrayLayers());
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}
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}
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return {};
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}
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BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor)
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: BindGroupBase(this, device, descriptor) {}
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BindGroup::~BindGroup() = default;
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void BindGroup::DestroyImpl() {
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BindGroupBase::DestroyImpl();
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ToBackend(GetLayout())->DeallocateBindGroup(this);
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}
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// static
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Ref<BindGroup> BindGroup::Create(Device* device, const BindGroupDescriptor* descriptor) {
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return ToBackend(descriptor->layout)->AllocateBindGroup(device, descriptor);
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}
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} // namespace dawn::native::opengl
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