dawn-cmake/test/tint/builtins/gen/literal/distance/aa4055.wgsl.expected.wgsl

20 lines
311 B
WebGPU Shading Language

fn distance_aa4055() {
var res : f32 = distance(vec2<f32>(), vec2<f32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_aa4055();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_aa4055();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_aa4055();
}