dawn-cmake/test/tint/expressions/binary/bit-and/vec3-vec3/bool.wgsl.expected.glsl

14 lines
291 B
GLSL

#version 310 es
void f() {
bvec3 a = bvec3(true, true, false);
bvec3 b = bvec3(true, false, true);
bvec3 r = bvec3(uvec3(bvec3(true, true, false)) & uvec3(bvec3(true, false, true)));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}