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Constructing a null vector, matrix or array does not need to provide an explicit list of null elements. `T()` is a more efficient and readable equivalent. Fuzzers like to generate enormous pathological composite types, which has been triggering OOM failures. Bug: oss-fuzz:38095 Bug: oss-fuzz:39235 Bug: oss-fuzz:39246 Bug: oss-fuzz:39874 Change-Id: I910bb04bdd0e80532c09fc038be895ec37d3d380 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75426 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
53 lines
938 B
WebGPU Shading Language
53 lines
938 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d;
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var<private> tint_symbol_1 : vec4<f32> = vec4<f32>();
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fn textureLoad_6273b1() {
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var res : f32 = 0.0;
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let x_17 : vec4<f32> = vec4<f32>(textureLoad(arg_0, vec2<i32>(), 1), 0.0, 0.0, 0.0);
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res = x_17.x;
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return;
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}
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fn tint_symbol_2(tint_symbol : vec4<f32>) {
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tint_symbol_1 = tint_symbol;
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return;
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}
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fn vertex_main_1() {
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textureLoad_6273b1();
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tint_symbol_2(vec4<f32>());
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return;
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}
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struct vertex_main_out {
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[[builtin(position)]]
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tint_symbol_1_1 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn vertex_main() -> vertex_main_out {
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vertex_main_1();
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return vertex_main_out(tint_symbol_1);
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}
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fn fragment_main_1() {
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textureLoad_6273b1();
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return;
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}
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[[stage(fragment)]]
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fn fragment_main() {
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fragment_main_1();
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}
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fn compute_main_1() {
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textureLoad_6273b1();
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return;
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}
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn compute_main() {
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compute_main_1();
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}
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