James Price a5d3986a0a tests: Stop using the [[block]] attribute
This has been deprecated and will soon be removed.

Bug: tint:1324
Change-Id: If5dbbc3a40d7591591fb2802dbe9c8dd5f96d299
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72087
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-12-09 15:45:03 +00:00

47 lines
752 B
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
fn main_1() {
var j : i32;
var x_41 : f32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
loop {
let x_32 : f32 = x_6.injectionSwitch.x;
j = i32(x_32);
loop {
let x_8 : i32 = j;
if ((x_8 < 2)) {
} else {
break;
}
return;
}
continuing {
x_41 = x_6.injectionSwitch.y;
if ((0.0 > x_41)) {
} else {
break;
}
}
}
let x_43 : i32 = i32(x_41);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}