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This CL enable CopyTextureForBrowser to accept options. The first supported option is flipY, which can be implemented through scale and offset uniforms. BUG=dawn:465 Change-Id: Ia90153ee63a50e0e40beb1c13c63764d19a0b809 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34402 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
105 lines
4.7 KiB
C++
105 lines
4.7 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_QUEUE_H_
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#define DAWNNATIVE_QUEUE_H_
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#include "common/SerialQueue.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/IntegerTypes.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/dawn_platform.h"
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namespace dawn_native {
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class QueueBase : public ObjectBase {
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public:
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struct TaskInFlight {
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virtual ~TaskInFlight();
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virtual void Finish() = 0;
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};
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static QueueBase* MakeError(DeviceBase* device);
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~QueueBase() override;
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// Dawn API
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void Submit(uint32_t commandCount, CommandBufferBase* const* commands);
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void Signal(Fence* fence, uint64_t signalValue);
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Fence* CreateFence(const FenceDescriptor* descriptor);
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void WriteBuffer(BufferBase* buffer, uint64_t bufferOffset, const void* data, size_t size);
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void WriteTexture(const TextureCopyView* destination,
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const void* data,
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size_t dataSize,
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const TextureDataLayout* dataLayout,
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const Extent3D* writeSize);
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void CopyTextureForBrowser(const TextureCopyView* source,
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const TextureCopyView* destination,
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const Extent3D* copySize,
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const CopyTextureForBrowserOptions* options);
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void TrackTask(std::unique_ptr<TaskInFlight> task, ExecutionSerial serial);
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void Tick(ExecutionSerial finishedSerial);
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protected:
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QueueBase(DeviceBase* device);
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QueueBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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private:
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MaybeError WriteBufferInternal(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size);
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MaybeError WriteTextureInternal(const TextureCopyView* destination,
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const void* data,
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size_t dataSize,
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const TextureDataLayout* dataLayout,
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const Extent3D* writeSize);
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MaybeError CopyTextureForBrowserInternal(const TextureCopyView* source,
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const TextureCopyView* destination,
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const Extent3D* copySize,
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const CopyTextureForBrowserOptions* options);
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virtual MaybeError SubmitImpl(uint32_t commandCount,
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CommandBufferBase* const* commands) = 0;
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virtual MaybeError WriteBufferImpl(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size);
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virtual MaybeError WriteTextureImpl(const TextureCopyView& destination,
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const void* data,
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const TextureDataLayout& dataLayout,
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const Extent3D& writeSize);
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MaybeError ValidateSubmit(uint32_t commandCount, CommandBufferBase* const* commands) const;
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MaybeError ValidateSignal(const Fence* fence, FenceAPISerial signalValue) const;
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MaybeError ValidateCreateFence(const FenceDescriptor* descriptor) const;
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MaybeError ValidateWriteBuffer(const BufferBase* buffer,
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uint64_t bufferOffset,
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size_t size) const;
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MaybeError ValidateWriteTexture(const TextureCopyView* destination,
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size_t dataSize,
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const TextureDataLayout* dataLayout,
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const Extent3D* writeSize) const;
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void SubmitInternal(uint32_t commandCount, CommandBufferBase* const* commands);
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SerialQueue<ExecutionSerial, std::unique_ptr<TaskInFlight>> mTasksInFlight;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_QUEUE_H_
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