mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-17 12:51:28 +00:00
BUG=dawn:22 Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "utils/BackendBinding.h"
|
|
|
|
#include "common/Assert.h"
|
|
#include "common/Platform.h"
|
|
#include "common/SwapChainUtils.h"
|
|
#include "dawn/dawn_wsi.h"
|
|
#include "dawn_native/OpenGLBackend.h"
|
|
|
|
#include <cstdio>
|
|
#include "GLFW/glfw3.h"
|
|
|
|
namespace utils {
|
|
|
|
class OpenGLBinding : public BackendBinding {
|
|
public:
|
|
OpenGLBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
|
|
}
|
|
|
|
uint64_t GetSwapChainImplementation() override {
|
|
if (mSwapchainImpl.userData == nullptr) {
|
|
mSwapchainImpl = dawn_native::opengl::CreateNativeSwapChainImpl(
|
|
mDevice,
|
|
[](void* userdata) { glfwSwapBuffers(static_cast<GLFWwindow*>(userdata)); },
|
|
mWindow);
|
|
}
|
|
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
|
|
}
|
|
|
|
WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
|
|
return dawn_native::opengl::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
|
|
}
|
|
|
|
private:
|
|
DawnSwapChainImplementation mSwapchainImpl = {};
|
|
};
|
|
|
|
BackendBinding* CreateOpenGLBinding(GLFWwindow* window, WGPUDevice device) {
|
|
return new OpenGLBinding(window, device);
|
|
}
|
|
|
|
} // namespace utils
|