dawn-cmake/src/utils/VulkanBinding.cpp
Corentin Wallez 04863c42be Make examples and utils use webgpu.h
BUG=dawn:22

Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-25 11:36:47 +00:00

58 lines
2.0 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "utils/BackendBinding.h"
#include "common/Assert.h"
#include "dawn_native/VulkanBackend.h"
// Include GLFW after VulkanBackend so that it declares the Vulkan-specific functions
#include "GLFW/glfw3.h"
#include <memory>
namespace utils {
class VulkanBinding : public BackendBinding {
public:
VulkanBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
if (mSwapchainImpl.userData == nullptr) {
VkSurfaceKHR surface = VK_NULL_HANDLE;
if (glfwCreateWindowSurface(dawn_native::vulkan::GetInstance(mDevice), mWindow,
nullptr, &surface) != VK_SUCCESS) {
ASSERT(false);
}
mSwapchainImpl = dawn_native::vulkan::CreateNativeSwapChainImpl(mDevice, surface);
}
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
ASSERT(mSwapchainImpl.userData != nullptr);
return dawn_native::vulkan::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
}
private:
DawnSwapChainImplementation mSwapchainImpl = {};
};
BackendBinding* CreateVulkanBinding(GLFWwindow* window, WGPUDevice device) {
return new VulkanBinding(window, device);
}
} // namespace utils