35 lines
604 B
HLSL
35 lines
604 B
HLSL
float2 tint_degrees(float2 param_0) {
|
|
return param_0 * 57.295779513082322865;
|
|
}
|
|
|
|
void degrees_1ad5df() {
|
|
float2 res = tint_degrees((1.0f).xx);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
degrees_1ad5df();
|
|
return (0.0f).xxxx;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
degrees_1ad5df();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
degrees_1ad5df();
|
|
return;
|
|
}
|