45 lines
1007 B
WebGPU Shading Language
45 lines
1007 B
WebGPU Shading Language
type Arr = array<u32, 1u>;
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type Arr_1 = array<Arr, 2u>;
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type Arr_2 = array<Arr_1, 3u>;
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var<private> local_invocation_index_1 : u32;
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var<workgroup> wg : array<array<array<atomic<u32>, 1u>, 2u>, 3u>;
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fn compute_main_inner(local_invocation_index : u32) {
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var idx : u32 = 0u;
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idx = local_invocation_index;
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loop {
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let x_25 : u32 = idx;
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if (!((x_25 < 6u))) {
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break;
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}
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let x_31 : u32 = idx;
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let x_33 : u32 = idx;
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let x_35 : u32 = idx;
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atomicStore(&(wg[(x_31 / 2u)][(x_33 % 2u)][(x_35 % 1u)]), 0u);
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continuing {
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let x_42 : u32 = idx;
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idx = (x_42 + 1u);
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}
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}
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workgroupBarrier();
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atomicStore(&(wg[2i][1i][0i]), 1u);
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return;
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}
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fn compute_main_1() {
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let x_57 : u32 = local_invocation_index_1;
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compute_main_inner(x_57);
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn compute_main(@builtin(local_invocation_index) local_invocation_index_1_param : u32) {
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local_invocation_index_1 = local_invocation_index_1_param;
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compute_main_1();
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}
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