dawn-cmake/test/tint/shader_io/fragment_output_locations.w...

53 lines
791 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out int value;
int main0() {
return 1;
}
void main() {
int inner_result = main0();
value = inner_result;
return;
}
#version 310 es
precision mediump float;
layout(location = 1) out uint value;
uint main1() {
return 1u;
}
void main() {
uint inner_result = main1();
value = inner_result;
return;
}
#version 310 es
precision mediump float;
layout(location = 2) out float value;
float main2() {
return 1.0f;
}
void main() {
float inner_result = main2();
value = inner_result;
return;
}
#version 310 es
precision mediump float;
layout(location = 3) out vec4 value;
vec4 main3() {
return vec4(1.0f, 2.0f, 3.0f, 4.0f);
}
void main() {
vec4 inner_result = main3();
value = inner_result;
return;
}