dawn-cmake/test/tint/shader_io/fragment_output_locations_s...

28 lines
622 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out int loc0_1;
layout(location = 1) out uint loc1_1;
layout(location = 2) out float loc2_1;
layout(location = 3) out vec4 loc3_1;
struct FragmentOutputs {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
};
FragmentOutputs tint_symbol() {
FragmentOutputs tint_symbol_1 = FragmentOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f));
return tint_symbol_1;
}
void main() {
FragmentOutputs inner_result = tint_symbol();
loc0_1 = inner_result.loc0;
loc1_1 = inner_result.loc1;
loc2_1 = inner_result.loc2;
loc3_1 = inner_result.loc3;
return;
}