dawn-cmake/test/tint/builtins/gen/firstTrailingBit/cb51ce.wgsl.expected.glsl
Ben Clayton df3630c194 builtins: Add firstTrailingBit
Currently polyfilled for all backends.
HLSL should be able to map this to 'firstbitlow', but there might need
to be some special case handling for 0 (undocumented behavior). For now
just polyfill.

CTS tests: https://github.com/gpuweb/cts/pull/1003

Bug: tint:1367
Bug: tint:1449
Change-Id: I8125b32687196678906e5a9d056b4f2efd885073
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81502
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-02-23 14:32:14 +00:00

94 lines
2.6 KiB
GLSL

#version 310 es
uvec3 tint_first_trailing_bit(uvec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_cb51ce() {
uvec3 res = tint_first_trailing_bit(uvec3(0u, 0u, 0u));
}
vec4 vertex_main() {
firstTrailingBit_cb51ce();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec3 tint_first_trailing_bit(uvec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_cb51ce() {
uvec3 res = tint_first_trailing_bit(uvec3(0u, 0u, 0u));
}
void fragment_main() {
firstTrailingBit_cb51ce();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec3 tint_first_trailing_bit(uvec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_cb51ce() {
uvec3 res = tint_first_trailing_bit(uvec3(0u, 0u, 0u));
}
void compute_main() {
firstTrailingBit_cb51ce();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}