Ben Clayton fe08ba4677 builtins: Add insertBits
CTS tests: https://github.com/gpuweb/cts/pull/1012

Bug: tint:1371
Change-Id: Idd55c0bc9dad1dffb558d0bc57d744f65e9041b5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81701
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2022-02-23 21:18:09 +00:00

46 lines
1.4 KiB
WebGPU Shading Language

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn insertBits(vec<2, i32>, vec<2, i32>, u32, u32) -> vec<2, i32>
fn insertBits_fe6ba6() {
var res: vec2<i32> = insertBits(vec2<i32>(), vec2<i32>(), 1u, 1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_fe6ba6();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
insertBits_fe6ba6();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
insertBits_fe6ba6();
}