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Textures as function parameters should not have the "uniform" qualifier. Fixed by handling StorageClass::kUniformConstant the same as StorageClass::kUniform, and removing the unconditional "uniform" qualifier output. (Global texture variables have StorageClass::kUniformConstant set, while function parameters don't.) Change-Id: I9d380550ac4554917527ff330171a76a90a290e8 Bug: tint:1492 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85820 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
37 lines
726 B
HLSL
37 lines
726 B
HLSL
Texture2D<int4> arg_0 : register(t0, space1);
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int4 textureLoad2d(Texture2D<int4> tint_symbol, int2 coords, int level) {
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return tint_symbol.Load(int3(coords, level));
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}
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void doTextureLoad() {
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int4 res = textureLoad2d(arg_0, int2(0, 0), 0);
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}
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struct tint_symbol_1 {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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doTextureLoad();
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return float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol_1 vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol_1 wrapper_result = (tint_symbol_1)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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doTextureLoad();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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doTextureLoad();
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return;
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}
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