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Tint makes heavy use of RTTI via virtual methods. Give the compiler the opportunity to optimize away some of these virtuals. Bug: tint:1383 Change-Id: I28edfaa0a05bb1a9c506c61c0084542c0aeb37f0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82745 Reviewed-by: James Price <jrprice@google.com> Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_TINT_TRANSFORM_BINDING_REMAPPER_H_
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#define SRC_TINT_TRANSFORM_BINDING_REMAPPER_H_
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#include <unordered_map>
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#include "src/tint/ast/access.h"
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#include "src/tint/sem/binding_point.h"
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#include "src/tint/transform/transform.h"
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namespace tint {
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namespace transform {
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/// BindingPoint is an alias to sem::BindingPoint
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using BindingPoint = sem::BindingPoint;
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/// BindingRemapper is a transform used to remap resource binding points and
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/// access controls.
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class BindingRemapper final : public Castable<BindingRemapper, Transform> {
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public:
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/// BindingPoints is a map of old binding point to new binding point
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using BindingPoints = std::unordered_map<BindingPoint, BindingPoint>;
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/// AccessControls is a map of old binding point to new access control
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using AccessControls = std::unordered_map<BindingPoint, ast::Access>;
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/// Remappings is consumed by the BindingRemapper transform.
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/// Data holds information about shader usage and constant buffer offsets.
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struct Remappings final : public Castable<Data, transform::Data> {
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/// Constructor
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/// @param bp a map of new binding points
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/// @param ac a map of new access controls
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/// @param may_collide If true, then validation will be disabled for
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/// binding point collisions generated by this transform
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Remappings(BindingPoints bp, AccessControls ac, bool may_collide = true);
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/// Copy constructor
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Remappings(const Remappings&);
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/// Destructor
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~Remappings() override;
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/// A map of old binding point to new binding point
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const BindingPoints binding_points;
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/// A map of old binding point to new access controls
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const AccessControls access_controls;
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/// If true, then validation will be disabled for binding point collisions
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/// generated by this transform
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const bool allow_collisions;
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};
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/// Constructor
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BindingRemapper();
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~BindingRemapper() override;
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/// @param program the program to inspect
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/// @param data optional extra transform-specific input data
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/// @returns true if this transform should be run for the given program
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bool ShouldRun(const Program* program,
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const DataMap& data = {}) const override;
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protected:
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/// Runs the transform using the CloneContext built for transforming a
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/// program. Run() is responsible for calling Clone() on the CloneContext.
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/// @param ctx the CloneContext primed with the input program and
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/// ProgramBuilder
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/// @param inputs optional extra transform-specific input data
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/// @param outputs optional extra transform-specific output data
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void Run(CloneContext& ctx,
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const DataMap& inputs,
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DataMap& outputs) const override;
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};
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} // namespace transform
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} // namespace tint
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#endif // SRC_TINT_TRANSFORM_BINDING_REMAPPER_H_
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