dawn-cmake/src/tint/transform/binding_remapper.h
Ben Clayton 41f8d2ad52 Use 'final' specifier on leaf classes
Tint makes heavy use of RTTI via virtual methods. Give the compiler the
opportunity to optimize away some of these virtuals.

Bug: tint:1383
Change-Id: I28edfaa0a05bb1a9c506c61c0084542c0aeb37f0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82745
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-03-07 18:37:46 +00:00

93 lines
3.3 KiB
C++

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TINT_TRANSFORM_BINDING_REMAPPER_H_
#define SRC_TINT_TRANSFORM_BINDING_REMAPPER_H_
#include <unordered_map>
#include "src/tint/ast/access.h"
#include "src/tint/sem/binding_point.h"
#include "src/tint/transform/transform.h"
namespace tint {
namespace transform {
/// BindingPoint is an alias to sem::BindingPoint
using BindingPoint = sem::BindingPoint;
/// BindingRemapper is a transform used to remap resource binding points and
/// access controls.
class BindingRemapper final : public Castable<BindingRemapper, Transform> {
public:
/// BindingPoints is a map of old binding point to new binding point
using BindingPoints = std::unordered_map<BindingPoint, BindingPoint>;
/// AccessControls is a map of old binding point to new access control
using AccessControls = std::unordered_map<BindingPoint, ast::Access>;
/// Remappings is consumed by the BindingRemapper transform.
/// Data holds information about shader usage and constant buffer offsets.
struct Remappings final : public Castable<Data, transform::Data> {
/// Constructor
/// @param bp a map of new binding points
/// @param ac a map of new access controls
/// @param may_collide If true, then validation will be disabled for
/// binding point collisions generated by this transform
Remappings(BindingPoints bp, AccessControls ac, bool may_collide = true);
/// Copy constructor
Remappings(const Remappings&);
/// Destructor
~Remappings() override;
/// A map of old binding point to new binding point
const BindingPoints binding_points;
/// A map of old binding point to new access controls
const AccessControls access_controls;
/// If true, then validation will be disabled for binding point collisions
/// generated by this transform
const bool allow_collisions;
};
/// Constructor
BindingRemapper();
~BindingRemapper() override;
/// @param program the program to inspect
/// @param data optional extra transform-specific input data
/// @returns true if this transform should be run for the given program
bool ShouldRun(const Program* program,
const DataMap& data = {}) const override;
protected:
/// Runs the transform using the CloneContext built for transforming a
/// program. Run() is responsible for calling Clone() on the CloneContext.
/// @param ctx the CloneContext primed with the input program and
/// ProgramBuilder
/// @param inputs optional extra transform-specific input data
/// @param outputs optional extra transform-specific output data
void Run(CloneContext& ctx,
const DataMap& inputs,
DataMap& outputs) const override;
};
} // namespace transform
} // namespace tint
#endif // SRC_TINT_TRANSFORM_BINDING_REMAPPER_H_