dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/loops-ifs-continues-call/0.wgsl

92 lines
1.8 KiB
WebGPU Shading Language

struct BinarySearchObject {
prime_numbers : array<i32, 10u>,
}
struct buf0 {
injectionSwitch : vec2<f32>,
}
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn binarySearch_struct_BinarySearchObject_i1_10_1_(obj : ptr<function, BinarySearchObject>) -> i32 {
var m : i32;
loop {
let x_91 : f32 = x_8.injectionSwitch.x;
if ((x_91 > 1.0)) {
} else {
break;
}
let x_95 : f32 = x_8.injectionSwitch.x;
m = i32(x_95);
let x_14 : i32 = m;
let x_15 : i32 = (*(obj)).prime_numbers[x_14];
if ((x_15 == 1)) {
return 1;
}
}
return 1;
}
fn main_1() {
var i : i32;
var obj_1 : BinarySearchObject;
var param : BinarySearchObject;
i = 0;
loop {
let x_16 : i32 = i;
if ((x_16 < 10)) {
} else {
break;
}
let x_17 : i32 = i;
if ((x_17 != 3)) {
let x_18 : i32 = i;
let x_67 : f32 = x_8.injectionSwitch.x;
if (((x_18 - i32(x_67)) == 4)) {
let x_21 : i32 = i;
obj_1.prime_numbers[x_21] = 11;
} else {
let x_22 : i32 = i;
if ((x_22 == 6)) {
let x_23 : i32 = i;
obj_1.prime_numbers[x_23] = 17;
}
continue;
}
}
loop {
continuing {
let x_82 : f32 = x_8.injectionSwitch.y;
if ((0.0 > x_82)) {
} else {
break;
}
}
}
continuing {
let x_24 : i32 = i;
i = (x_24 + 1);
}
}
let x_84 : BinarySearchObject = obj_1;
param = x_84;
let x_26 : i32 = binarySearch_struct_BinarySearchObject_i1_10_1_(&(param));
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}