CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller c30496485a Roll Tint from c5aab619f3 to 2423df3e04 (7 revisions)
https://dawn.googlesource.com/tint.git/+log/c5aab619f3c1..2423df3e0485

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: I17ea2661ee6ae46c623d651a66dcf09879190a6c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68480
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-11-05 00:51:28 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides Added Abseil as a third-party dependency (Take 2) 2021-09-23 20:36:03 +00:00
docs Make validation error formatting more consistent 2021-11-03 01:31:19 +00:00
examples Add more / finer-grained OWNERS 2021-11-02 09:30:52 +00:00
generator Make validation error formatting more consistent 2021-11-03 01:31:19 +00:00
infra Add more / finer-grained OWNERS 2021-11-02 09:30:52 +00:00
scripts Reland "Add deps to enable performing the cmake build of dawn_node on CQ" 2021-10-15 14:28:32 +00:00
src Copy some WGPUHelpers into dawn_native to simplify reentrant code 2021-11-04 22:21:20 +00:00
third_party CMake: Disable Tint's GLSL writer 2021-10-15 19:10:23 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Add /third_party/gpuweb to .gitignore 2021-10-21 19:47:14 +00:00
.gn build: Override angle_has_rapidjson to false 2021-08-19 22:14:27 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn GN: add a default build target 2021-02-02 17:03:30 +00:00
CMakeLists.txt Reland "Add deps to enable performing the cmake build of dawn_node on CQ" 2021-10-15 14:28:32 +00:00
DEPS Roll Tint from c5aab619f3 to 2423df3e04 (7 revisions) 2021-11-05 00:51:28 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add more / finer-grained OWNERS 2021-11-02 09:30:52 +00:00
PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Improve validation errors, Part 1 2021-09-23 21:26:33 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Add depth/stencilReadOnly and validations in RenderBundleEncoderDescriptor 2021-10-15 16:56:13 +00:00
dawn_wire.json Add 'reason' argument to device lost callback 2021-09-28 11:52:17 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.