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	Use of semicolons is still supported, but deprecated. Also updates the parsing methods for structures to better match the WGSL grammar. Bug: tint:1475 Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
		
			
				
	
	
		
			26 lines
		
	
	
		
			434 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			434 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| struct SB_RO {
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|   arg_0 : array<u32>,
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| }
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| 
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| @group(0) @binding(1) var<storage, read> sb_ro : SB_RO;
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| 
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| fn arrayLength_cfca0a() {
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|   var res : u32 = arrayLength(&(sb_ro.arg_0));
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| }
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| 
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| @stage(vertex)
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| fn vertex_main() -> @builtin(position) vec4<f32> {
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|   arrayLength_cfca0a();
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|   return vec4<f32>();
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| }
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| 
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| @stage(fragment)
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| fn fragment_main() {
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|   arrayLength_cfca0a();
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| }
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| 
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| @stage(compute) @workgroup_size(1)
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| fn compute_main() {
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|   arrayLength_cfca0a();
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| }
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