dawn-cmake/test/tint/builtins/gen/literal/textureSample/17e988.wgsl.expected.glsl

18 lines
294 B
GLSL

#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSample_17e988() {
vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), ivec2(0));
}
void fragment_main() {
textureSample_17e988();
}
void main() {
fragment_main();
return;
}