dawn-cmake/test/tint/builtins/gen/literal/textureSample/2149ec.wgsl.expected.fxc.hlsl

12 lines
243 B
HLSL

Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_2149ec() {
float4 res = arg_0.Sample(arg_1, (0.0f).xxx, (0).xxx);
}
void fragment_main() {
textureSample_2149ec();
return;
}