|
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
|
|
|
|
@group(1) @binding(1) var arg_1 : sampler;
|
|
|
|
fn textureSample_2149ec() {
|
|
var res : vec4<f32> = textureSample(arg_0, arg_1, vec3<f32>(), vec3<i32>());
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureSample_2149ec();
|
|
}
|