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TextureCubeArray arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSample_7fd8cb() {
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float res = arg_0.Sample(arg_1, float4(0.0f, 0.0f, 0.0f, float(1u))).x;
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}
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void fragment_main() {
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textureSample_7fd8cb();
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return;
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}
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