dawn-cmake/include/dawn/native
Zhaoming Jiang 7ca82ac4d0 dawn: Refactor device creation and add shader-f16 feature
This CL modifies the way adapter creating devices, adds `shader-f16`
feature, and deprecates the `dawn-shader-float16` feature which is no
longer used.
Details:
1. Parse the toggles chained with device descriptor in
`adapter::CreateDeviceInternal`, which are then used to validate
features requirement within `CreateDeviceInternal` and passed to device
constructor as initializer.
2. When creating device, validate features requirement in
`CreateDeviceInternal` with toggles known, make sure to fail the device
creation if a required feature is not supported by adapter or is guarded
by certain toggles which were not enabled/disabled. Feature ShaderF16
and ChromiumExperimentalDp4a are validated in this way. Unittest is
added to check creating devices with toggles-guarded features required.
3. Add `shader-f16` feature, which allow `using f16;` in WGSL code.
End-to-end tests are added to test a trival f16 WGSL shader could be
used if and only if the device has `shader-f16` feature.
4. Deprecate the `dawn-shader-float16` feature, which will be completely
removed after cleaning up Blink code.

Bug: dawn:1510
Change-Id: I6cb2dcbe1ee584fdd6131c62df1ee850b881dbd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100802
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-09-08 00:11:04 +00:00
..
D3D12Backend.h d3d12: External image import using multiple wait fences and signal fence 2022-09-07 19:48:45 +00:00
DawnNative.h dawn: Refactor device creation and add shader-f16 feature 2022-09-08 00:11:04 +00:00
MetalBackend.h Remove unused dawn::native:🤘:GetMetalDevice 2022-07-26 16:28:45 +00:00
NullBackend.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
OpenGLBackend.h GL: implement EGL context creation in Dawn native. 2022-06-29 15:29:41 +00:00
VulkanBackend.h DAWN_PLATFORM and DAWN_COMPILER macro improvements 2022-06-08 19:52:42 +00:00
dawn_native_export.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00