mirror of
https://github.com/encounter/dawn-cmake.git
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62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/opengl/InputStateGL.h"
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#include "common/Assert.h"
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namespace backend { namespace opengl {
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InputState::InputState(InputStateBuilder* builder) : InputStateBase(builder) {
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glGenVertexArrays(1, &mVertexArrayObject);
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glBindVertexArray(mVertexArrayObject);
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auto& attributesSetMask = GetAttributesSetMask();
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for (uint32_t location = 0; location < attributesSetMask.size(); ++location) {
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if (!attributesSetMask[location]) {
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continue;
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}
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auto attribute = GetAttribute(location);
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glEnableVertexAttribArray(location);
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attributesUsingInput[attribute.bindingSlot][location] = true;
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auto input = GetInput(attribute.bindingSlot);
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if (input.stride == 0) {
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// Emulate a stride of zero (constant vertex attribute) by
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// setting the attribute instance divisor to a huge number.
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glVertexAttribDivisor(location, 0xffffffff);
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} else {
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switch (input.stepMode) {
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case nxt::InputStepMode::Vertex:
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break;
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case nxt::InputStepMode::Instance:
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glVertexAttribDivisor(location, 1);
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break;
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default:
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UNREACHABLE();
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}
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}
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}
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}
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std::bitset<kMaxVertexAttributes> InputState::GetAttributesUsingInput(uint32_t slot) const {
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return attributesUsingInput[slot];
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}
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GLuint InputState::GetVAO() {
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return mVertexArrayObject;
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}
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}} // namespace backend::opengl
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