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	This is required to handle materialized values, and for constant expressions. Bug: tint:1504 Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
		
			
				
	
	
		
			16 lines
		
	
	
		
			277 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			277 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| 
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| shared mat2x3 v;
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| void tint_symbol(uint local_invocation_index) {
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|   {
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|     v = mat2x3(vec3(0.0f), vec3(0.0f));
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|   }
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|   barrier();
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| }
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| 
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| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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| void main() {
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|   tint_symbol(gl_LocalInvocationIndex);
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|   return;
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| }
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