..
2ad2b1.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
2ad2b1.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
2ad2b1.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
2ad2b1.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
2ad2b1.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
4cf3a2.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
4cf3a2.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
4cf3a2.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
4cf3a2.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
4cf3a2.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
011a8f.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
011a8f.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
011a8f.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
011a8f.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
011a8f.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
1116ed.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
1116ed.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
1116ed.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
1116ed.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
1116ed.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
1568e3.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
1568e3.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
1568e3.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
1568e3.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
1568e3.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
f8121c.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
f8121c.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
f8121c.wgsl.expected.msl
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
f8121c.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
f8121c.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00