35 lines
708 B
HLSL
35 lines
708 B
HLSL
intrinsics/gen/isFinite/34d32b.wgsl:28:25 warning: use of deprecated intrinsic
|
|
var res: vec2<bool> = isFinite(vec2<f32>());
|
|
^^^^^^^^
|
|
|
|
void isFinite_34d32b() {
|
|
bool2 res = isfinite(float2(0.0f, 0.0f));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
isFinite_34d32b();
|
|
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
isFinite_34d32b();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
isFinite_34d32b();
|
|
return;
|
|
}
|