Rafael Cintron c602c86907 Call ID3D12SharingContract::Present on WebGPU swap buffer destroy
In PIX's D3D12-only mode, there is no way to determine frame boundaries
for WebGPU since Dawn does not manage DXGI swap chains. Without
assistance, PIX will wait forever for a present that never happens.

If we know we're dealing with a swapbuffer texture, inform PIX we've
"presented" the texture so it can determine frame boundaries and use the
texture's contents for the UI.

Bug: dawn:364
Change-Id: I7eb628c460e1e7c446ad91b29b03dd7b54545afb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2020-03-30 20:31:45 +00:00

52 lines
1.9 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12BACKEND_H_
#define DAWNNATIVE_D3D12BACKEND_H_
#include <dawn/dawn_wsi.h>
#include <dawn_native/DawnNative.h>
#include <windows.h>
#include <wrl/client.h>
struct ID3D12Device;
namespace dawn_native { namespace d3d12 {
DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D12Device> GetD3D12Device(WGPUDevice device);
DAWN_NATIVE_EXPORT DawnSwapChainImplementation CreateNativeSwapChainImpl(WGPUDevice device,
HWND window);
DAWN_NATIVE_EXPORT WGPUTextureFormat
GetNativeSwapChainPreferredFormat(const DawnSwapChainImplementation* swapChain);
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorDXGISharedHandle : ExternalImageDescriptor {
public:
ExternalImageDescriptorDXGISharedHandle();
HANDLE sharedHandle;
uint64_t acquireMutexKey;
bool isSwapChainTexture = false;
};
DAWN_NATIVE_EXPORT uint64_t SetExternalMemoryReservation(WGPUDevice device,
uint64_t requestedReservationSize);
// Note: SharedHandle must be a handle to a texture object.
DAWN_NATIVE_EXPORT WGPUTexture
WrapSharedHandle(WGPUDevice device, const ExternalImageDescriptorDXGISharedHandle* descriptor);
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12BACKEND_H_