dawn-cmake/fuzzers/tint_ast_fuzzer/random_number_generator.cc
Vasyl Teliman c6bcab02fd Implement AST fuzzer
This change implements a new fuzzer. It mutates a WGSL shader by traversing
the AST of a program and applying various transformations that might or might not
be semantics preserving.

Change-Id: I6b144bd1067444c3f0b815ba1a646aaf6e739b52
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/52160
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Vasyl Teliman <vasniktel@gmail.com>
Reviewed-by: Alastair Donaldson <allydonaldson@googlemail.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-13 12:01:25 +00:00

38 lines
1.3 KiB
C++

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "fuzzers/tint_ast_fuzzer/random_number_generator.h"
namespace tint {
namespace fuzzers {
namespace ast_fuzzer {
RandomNumberGenerator::~RandomNumberGenerator() = default;
bool RandomNumberGenerator::RandomBool() {
return RandomUint32(2);
}
bool RandomNumberGenerator::ChoosePercentage(uint32_t percentage) {
assert(percentage <= 100 && "|percentage| is invalid");
// 100 is used as a bound instead of 101 because otherwise it would be
// possible to return `false` when `percentage == 100` holds. This would
// happen when the result of `RandomUint32` is 100 as well.
return RandomUint32(100) < percentage;
}
} // namespace ast_fuzzer
} // namespace fuzzers
} // namespace tint