20 lines
340 B
WebGPU Shading Language
20 lines
340 B
WebGPU Shading Language
struct UBO {
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dynamic_idx: i32;
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};
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@group(0) @binding(0) var<uniform> ubo: UBO;
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struct S {
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data: array<i32, 64>;
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};
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struct Result {
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out: i32;
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};
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@group(0) @binding(1) var<storage, read_write> result: Result;
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var<workgroup> s : S;
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@stage(compute) @workgroup_size(1)
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fn f() {
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s.data[ubo.dynamic_idx] = 1;
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result.out = s.data[3];
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}
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